// 载入所有assetBundle IEnumerator loadAssets( ) { foreach (string assetName in m_assetNames) { IEnumerator e = UtilLoadAsset.loadPushAssetBundle(assetName); while (e.MoveNext( ) && e != null) { yield return(e.Current); } } }
void OnDestroy( ) { UtilLoadAsset.destroyAllHasLoadAssetBundle(false); }