コード例 #1
0
 // 载入所有assetBundle
 IEnumerator loadAssets( )
 {
     foreach (string assetName in m_assetNames)
     {
         IEnumerator e = UtilLoadAsset.loadPushAssetBundle(assetName);
         while (e.MoveNext( ) && e != null)
         {
             yield return(e.Current);
         }
     }
 }
コード例 #2
0
 void OnDestroy( )
 {
     UtilLoadAsset.destroyAllHasLoadAssetBundle(false);
 }