static int ChildRecursion(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 2); GameObject arg0 = LuaScriptMgr.GetUnityObject <GameObject>(L, 1); string arg1 = LuaScriptMgr.GetLuaString(L, 2); GameObject o = UtilCommon.ChildRecursion(arg0, arg1); LuaScriptMgr.Push(L, o); return(1); }