static int Child(IntPtr L) { int count = LuaDLL.lua_gettop(L); if (count == 2 && LuaScriptMgr.CheckTypes(L, 1, typeof(Transform), typeof(string))) { Transform arg0 = LuaScriptMgr.GetUnityObject <Transform>(L, 1); string arg1 = LuaScriptMgr.GetString(L, 2); GameObject o = UtilCommon.Child(arg0, arg1); LuaScriptMgr.Push(L, o); return(1); } else if (count == 2 && LuaScriptMgr.CheckTypes(L, 1, typeof(GameObject), typeof(string))) { GameObject arg0 = LuaScriptMgr.GetUnityObject <GameObject>(L, 1); string arg1 = LuaScriptMgr.GetString(L, 2); GameObject o = UtilCommon.Child(arg0, arg1); LuaScriptMgr.Push(L, o); return(1); } else { LuaDLL.luaL_error(L, "invalid arguments to method: UtilCommon.Child"); } return(0); }