public void SetRestriction(long userId, string restName, UserRestrictionState state) { if (restName == name) { if (restrictions.ContainsKey(userId)) { restrictions [userId].State = state; } else { restrictions.Add(userId, new UserRestriction(userId, restName, state)); } return; } RestrictionNode node = FindNode(restName); if (node == null) { return; } node.SetRestriction(userId, restName, state); }
public void SetRestriction(UserAccessLevel level, string restName, UserRestrictionState state) { if (restName == name) { int levelId = GetAccessLevelId(level); if (restrictions.ContainsKey(levelId)) { restrictions [levelId].State = state; } else { restrictions.Add(levelId, new UserRestriction(levelId, restName, state)); } return; } RestrictionNode node = FindNode(restName); if (node == null) { return; } node.SetRestriction(level, restName, state); }
public void ApplyRestriction(long userId) { UserRestrictionState r = GetRestriction(userId); item.Visible = r != UserRestrictionState.Restricted; item.Sensitive = r != UserRestrictionState.Disabled; SubItems.ApplyRestriction(userId); }
private void SetRestriction(TreeIter parent, bool val) { string nodeName = (string)restsTreeStore.GetValue(parent, 2); UserRestrictionState state = val ? UserRestrictionState.Allowed : UserRestrictionState.Restricted; if (selectedUserId != null) { restsRoot.SetRestriction(selectedUserId.Value, nodeName, state); } else if (selectedAccessLevel != null) { restsRoot.SetRestriction(selectedAccessLevel.Value, nodeName, state); } restsTreeStore.SetValue(parent, 1, val); }
private void WriteRestrictionToXML(XContainer parent, UserAccessLevel accessLevel) { UserRestrictionState state = GetRestriction(accessLevel); if (state != GetDefaultRestriction(accessLevel)) { XElement restrictionElement = new XElement("restriction"); restrictionElement.Add(new XAttribute("name", name)); restrictionElement.Add(new XAttribute("value", state)); parent.Add(restrictionElement); } foreach (RestrictionNode child in children) { child.WriteRestrictionToXML(parent, accessLevel); } }
public void ResetLevelRestrictions(long userId, UserAccessLevel level) { UserRestrictionState state = GetRestriction(level); if (restrictions.ContainsKey(userId)) { restrictions [userId].State = state; } else if (state != UserRestrictionState.Allowed) { restrictions.Add(userId, new UserRestriction(userId, name, state)); } foreach (RestrictionNode child in Children) { child.ResetLevelRestrictions(userId, level); } }
private void ReloadAccessLevelDefaults(UserAccessLevel level) { UserRestrictionState state = GetDefaultRestriction(level); int levelId = GetAccessLevelId(level); if (restrictions.ContainsKey(levelId)) { restrictions [levelId].State = state; } else if (state != UserRestrictionState.Allowed) { restrictions.Add(levelId, new UserRestriction(levelId, name, state)); } foreach (RestrictionNode child in Children) { child.ReloadAccessLevelDefaults(level); } }
public void SetRestriction(long userId, UserRestrictionState state) { SetRestriction(new UserRestriction(userId, Name, state)); }
public UserRestriction(long userId, string name, UserRestrictionState state) { this.userId = userId; this.name = name; this.state = state; }