void OnTriggerEnter2D(Collider2D other)
 {
     if (other.tag == "Player")
     {
         switch (myType)
         {
         case PowerUpFactory.PowerUpType.MONEY:
             if (DifficultyCurve.Levels[UserData.CurrentLevel].Length == 1)
             {
                 UserData.AddBonusPoints((UserData.CurrentLevel + 1) * 1000);
             }
             else
             {
                 UserData.AddBonusPoints(1000);
             }
             PowerUpFactory.Return(this.gameObject);
             break;
         }
     }
 }