public void Activate(GameObject loot) { this.loot = loot; panel.SetActive(true); windowActive = true; UsableItem item = loot.GetComponent <UsableItem> (); name.text = item.getName(); description.text = item.getDescription(); icon.sprite = item.getIcon(); }
private void UpdateText() { if (slots [selectedIndex].isSlotEmpty() == false) { UsableItem item = slots [selectedIndex].getItem().GetComponent <UsableItem> (); name.text = item.getName(); description.text = item.getDescription(); } else { name.text = ""; description.text = ""; } }