void DropWeapon(Usable item) { currentWeapon = item.GetComponent <Weapon>(); WeaponImage.gameObject.SetActive(true); WeaponImage.sprite = item.icon; WeaponRemaining.fillAmount = 1; }
void OnSelectedUsable(Usable usable) { NGUITools.SetActive(mainControl.gameObject, true); if(usable!=null) { string actionText = usable.defaultActionText; // iTween.FadeTo(mainControl.gameObject,1.0f,0.25f); _trigger = usable.GetComponent<ConversationTrigger>(); #if UNITY_IPHONE || UNITY_ANDROID string output = "Press chat icon "+actionText+" "+usable.GetName(); label.text = output.ToUpper(); #else string output = "Press Space "+actionText +" "+ usable.GetName(); label.text = output.ToUpper(); #endif } }