public void InitEmergency(E_Severity severity, int peopleInvolved, UrbanArea area) { base.InitEmergency(area, severity, this.GetComponent <Renderer>().material); this.creationTime = Time.time; NewSeverity(severity); InitialAffectedArea = AffectedArea; }
public void InitEmergency(UrbanArea area, E_Severity severity, Material material) { this.MyArea = area; this.Duration = 0; this.NAmbulances = -1; this.NFiretrucks = -1; this.Severity = severity; this.MyMaterial = material; ChangeWaitTime(); }
public void InitEmergency(E_Severity severity, int peopleInvolved, UrbanArea area) { base.InitEmergency(area, severity, this.GetComponent <Renderer>().material); this.NPeopleInvolved = peopleInvolved; this.totalPeople = peopleInvolved; this.successRate = -1; this.SalvationProb = 0.99f; this.creationTime = Time.time; NewSeverity(severity); ChangeWaitTime(); }