// needed for a jump link public PlatformerPathLink(PathLinkType _linkType, int _startingNode, int _endNode, float _jumpHeight, float _jumpSpeed, List <Vector2> _jumpArc) { linkType = _linkType; startingNode = _startingNode; endNode = _endNode; jumpHeight = _jumpHeight; jumpSpeed = _jumpSpeed; jumpArc = _jumpArc; }
// needed for a basic link public PlatformerPathLink(PathLinkType _linkType, int _startingNode, int _endNode) { linkType = _linkType; startingNode = _startingNode; endNode = _endNode; }