// needed for a jump link
 public PlatformerPathLink(PathLinkType _linkType, int _startingNode, int _endNode, float _jumpHeight, float _jumpSpeed, List <Vector2> _jumpArc)
 {
     linkType     = _linkType;
     startingNode = _startingNode;
     endNode      = _endNode;
     jumpHeight   = _jumpHeight;
     jumpSpeed    = _jumpSpeed;
     jumpArc      = _jumpArc;
 }
 // needed for a basic link
 public PlatformerPathLink(PathLinkType _linkType, int _startingNode, int _endNode)
 {
     linkType     = _linkType;
     startingNode = _startingNode;
     endNode      = _endNode;
 }