Пример #1
0
        private void Start()
        {
            if (!PhotonNetwork.IsMasterClient)
            {
                Destroy(gameObject);
            }

            Timing.RunCoroutine(UpdateUtil.EmulateUpdate(OnUpdate, this).CancelWith(gameObject), Segment.Update);
        }
Пример #2
0
 private void Start()
 {
     CheckButtonForMaster();
     Timing.RunCoroutine(UpdateUtil.EmulateUpdate(MyUpdate, this).CancelWith(gameObject));
 }
Пример #3
0
 private void Start()
 {
     Timing.RunCoroutine(UpdateUtil.EmulateUpdate(OnUpdate, this).CancelWith(gameObject), Segment.Update);
 }