private void Start() { if (!PhotonNetwork.IsMasterClient) { Destroy(gameObject); } Timing.RunCoroutine(UpdateUtil.EmulateUpdate(OnUpdate, this).CancelWith(gameObject), Segment.Update); }
private void Start() { CheckButtonForMaster(); Timing.RunCoroutine(UpdateUtil.EmulateUpdate(MyUpdate, this).CancelWith(gameObject)); }
private void Start() { Timing.RunCoroutine(UpdateUtil.EmulateUpdate(OnUpdate, this).CancelWith(gameObject), Segment.Update); }