//更新玩家数据Player Data(成就奖励已领取)成功后调用
    void OnUpdateUserRewardData(UpdateUserDataResult result)
    {
        //UpdateUserDataRequest函数调用成功后,使用GetUserDataRequest函数,重新获取玩家的自定义属性,保存在PlayFabUserData类的userData中;
        GetUserDataRequest request = new GetUserDataRequest();

        PlayFabClientAPI.GetUserData(request, OnGetUserData2, OnPlayFabError);
    }
Пример #2
0
    private void OnUpdateUserDataSuccess(UpdateUserDataResult result)
    {
        Debug.Log("User data updated.");
        HideConnectingLayer();

        menuManager.ShowPanel(menuManager.infoPanels[4]);
    }
Пример #3
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 public void SetUserDataSuccess(UpdateUserDataResult result)
 {
     Debug.Log("Data sent successfully!");
     GetUserData();
     ActivateText(textNotification[4]);
     ActivatePanel(createRoomPanel);
 }
    //玩家数据Player Data更新成功后调用
    void OnUpdateUserData(UpdateUserDataResult result)
    {
        //重新获取玩家数据Player Data
        GetUserDataRequest request = new GetUserDataRequest();

        PlayFabClientAPI.GetUserData(request, OnGetUserData, OnPlayFabError);
    }
Пример #5
0
    /// <summary>
    /// Callback called if the data saving is successful.
    /// </summary>
    /// <param name="result">Update result.</param>
    void OnAddDataSuccess(UpdateUserDataResult result)
    {
        //Everything related to login completed. Time to go back to the manager.
        //OnLoginCompletedCallback(0, 0);

        this.UpdateUserDisplayName();
    }
Пример #6
0
 private void OnUserDataUpdated(UpdateUserDataResult result)
 {
     if (this.Initialized)
     {
         this.IsSendingChunkCache = false;
         this.sendCache.Clear();
     }
 }
Пример #7
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        private void UpdateUserDataCallback(UpdateUserDataResult result)
        {
            var testContext = (UUnitTestContext)result.CustomData;

            var getRequest = new GetUserDataRequest();

            PlayFabClientAPI.GetUserData(getRequest, PlayFabUUnitUtils.ApiActionWrapper <GetUserDataResult>(testContext, GetUserDataCallback2), PlayFabUUnitUtils.ApiActionWrapper <PlayFabError>(testContext, SharedErrorCallback), testContext, testTitleData.extraHeaders);
        }
Пример #8
0
        private void UpdateUserDataCallback(UpdateUserDataResult result)
        {
            var testContext = (UUnitTestContext)result.CustomData;

            var getRequest = new GetUserDataRequest();

            clientInstance.GetUserData(getRequest, PlayFabUUnitUtils.ApiActionWrapper <GetUserDataResult>(testContext, GetUserDataCallback2), PlayFabUUnitUtils.ApiActionWrapper <PlayFabError>(testContext, SharedErrorCallback), testContext);
        }
Пример #9
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 private void OnUpdateUserDataSuccess2(UpdateUserDataResult result)
 {
     //Debug.Log("PlayFab - UpdatedDataSuccess 2");
     DebugText.text += "\nPlayFab - UpdatedDataSuccess 2";
     if (login)
     {
         GetPlayFabData();
     }
 }
    private void OnSuccess(UpdateUserDataResult result)
    {
        var request = new GetUserDataRequest()
        {
            Keys = new List <string>()
            {
                inputKey.text
            }
        };

        PlayFabClientAPI.GetUserData(request, OnGetDataSuccess, OnFailure);
    }
Пример #11
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 private void SetUserDataSuccess(UpdateUserDataResult result)
 {
     Debug.Log("Deaths data updated");
 }
Пример #12
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 private void PlayerDataSaved(UpdateUserDataResult result)
 {
     Debug.Log("Player data saved.");
 }
Пример #13
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 private void OnUpdateUserDataSuccess1(UpdateUserDataResult result)
 {
     //Debug.Log("PlayFab - UpdatedDataSuccess 1");
     DebugText.text += "\nPlayFab - UpdatedDataSuccess 1";
     UploadUD2();
 }
Пример #14
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 private void OnSetDataSuccess(UpdateUserDataResult obj)
 {
     //Debug.Log("OnSetDataSuccess");
 }
Пример #15
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 protected virtual void succesfullSave(UpdateUserDataResult result)
 {
     Debug.Log("Successfully updated user data");
 }
 private void UpdateUserDataCallback(UpdateUserDataResult result)
 {
     lastReceivedMessage = "User Data Updated";
 }
Пример #17
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 void OnAddDataSuccess(UpdateUserDataResult result)
 {
     Debug.Log("Player data succesfully updated");
 }
Пример #18
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 private void UpdateUserDataSuccess(UpdateUserDataResult result)
 {
     requestReturned = true;
     requestSuccess  = true;
 }
Пример #19
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 static void save_user_data_successful(UpdateUserDataResult result)
 {
     print("success!! saved data");
     //on_data_saved();
 }
Пример #20
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 private void HandSaved(UpdateUserDataResult result)
 {
     Debug.Log("Hand for gameplay saved");
 }
Пример #21
0
 // May end up removing this and changing it to UpdateUserDataSuccess
 private void CrystalStorageSuccess(UpdateUserDataResult result)
 {
     requestReturned = true;
     requestSuccess  = true;
 }
Пример #22
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 private void PlayerDataSavedLast(UpdateUserDataResult result)
 {
     Debug.Log("Player Data saved.");
     DataSaved = false;
     waitForDataScreen(false);
 }
Пример #23
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 private void PlayerDataSaved(UpdateUserDataResult result)
 {
     Debug.Log("PLayer Data saving.");
     //waitForDataScreen (false);
 }
Пример #24
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 private void flagSaved(UpdateUserDataResult result)
 {
     DataSaveing = false;
     Debug.Log("user flag saved");
 }
Пример #25
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 private void OnAddDataSuccess(UpdateUserDataResult result)
 {
     UpdateGrantedItems();
     Debug.Log("Granted items are succesfully sent to PlayFab");
 }
Пример #26
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 void SetDataSuccess(UpdateUserDataResult result)
 {
     Debug.Log(result.DataVersion);
 }
Пример #27
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 public void UpdateUserDataSuccess(UpdateUserDataResult result)
 {
     Debug.Log("Update success");
 }
Пример #28
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 private void OnDataSent(UpdateUserDataResult res)
 {
     Debug.Log("New Player data sent!");
 }
 void OnDataSend(UpdateUserDataResult result)
 {
     Debug.Log("Data was successfully updated");
 }
Пример #30
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 private void DeckSaved(UpdateUserDataResult result)
 {
     Debug.Log("Deck for gameplay saved");
 }