protected override void Awake() { base.Awake(); updateObj = GameObject.FindObjectOfType <UpdateObjective>(); this.npcMovement.CanMove = false; }
void Start() { updateObj = GameObject.FindObjectOfType <UpdateObjective>(); controlSwitch = GameObject.FindObjectOfType <ControllerSwitch>(); LGM = FindObjectOfType <LearningGrillManager>(); }
// Use this for initialization void Start() { subtitles = FindObjectOfType <SubtitleManager>().GetComponent <SubtitleManager>(); objectiveRef = FindObjectOfType <UpdateObjective>(); }
//private bool playingCutscene = false; private void Awake() { updateobj_Ref = GameObject.FindObjectOfType <UpdateObjective>(); b_cutsceneRef = GameObject.FindObjectOfType <BusCutscene>(); }
void Start() { player = FindObjectOfType <Bigfoot>().gameObject; updateObj = GameObject.FindObjectOfType <UpdateObjective>(); subtitleNarr = FindObjectOfType <SubtitleManager>().GetComponent <SubtitleManager>(); }
// Use this for initialization void Start() { updateobjective_ref = GetComponent <UpdateObjective>(); SetAllObjectsOff(); }
// Use this for initialization void Start() { sManager_Ref = FindObjectOfType <SubtitleManager>(); uObjective_Ref = FindObjectOfType <UpdateObjective>(); }
private void Awake() { updateObj = GameObject.FindObjectOfType <UpdateObjective>(); bigfoot = GameObject.FindObjectOfType <Bigfoot>(); disguiseManager = GameObject.FindObjectOfType <DisguiseManager>(); }