Exemple #1
0
 protected override void Awake()
 {
     base.Awake();
     updateObj = GameObject.FindObjectOfType <UpdateObjective>();
     this.npcMovement.CanMove = false;
 }
Exemple #2
0
 void Start()
 {
     updateObj     = GameObject.FindObjectOfType <UpdateObjective>();
     controlSwitch = GameObject.FindObjectOfType <ControllerSwitch>();
     LGM           = FindObjectOfType <LearningGrillManager>();
 }
 // Use this for initialization
 void Start()
 {
     subtitles    = FindObjectOfType <SubtitleManager>().GetComponent <SubtitleManager>();
     objectiveRef = FindObjectOfType <UpdateObjective>();
 }
    //private bool playingCutscene = false;

    private void Awake()
    {
        updateobj_Ref = GameObject.FindObjectOfType <UpdateObjective>();
        b_cutsceneRef = GameObject.FindObjectOfType <BusCutscene>();
    }
 void Start()
 {
     player       = FindObjectOfType <Bigfoot>().gameObject;
     updateObj    = GameObject.FindObjectOfType <UpdateObjective>();
     subtitleNarr = FindObjectOfType <SubtitleManager>().GetComponent <SubtitleManager>();
 }
 // Use this for initialization
 void Start()
 {
     updateobjective_ref = GetComponent <UpdateObjective>();
     SetAllObjectsOff();
 }
Exemple #7
0
 // Use this for initialization
 void Start()
 {
     sManager_Ref   = FindObjectOfType <SubtitleManager>();
     uObjective_Ref = FindObjectOfType <UpdateObjective>();
 }
Exemple #8
0
 private void Awake()
 {
     updateObj       = GameObject.FindObjectOfType <UpdateObjective>();
     bigfoot         = GameObject.FindObjectOfType <Bigfoot>();
     disguiseManager = GameObject.FindObjectOfType <DisguiseManager>();
 }