Пример #1
0
 /// <summary>
 /// 取得节点下的所有T组件,存到List中
 /// </summary>
 /// <typeparam name="T"></typeparam>
 /// <param name="trans"></param>
 /// <param name="result"></param>
 /// <param name="includeInActive"></param>
 public static void GetComponentsInChildren <T>(Transform trans, List <T> result, bool includeInActive = false)
 {
     T[] components = trans.GetComponents <T>();
     for (int i = 0; i < components.Length; i++)
     {
         result.Add(components[i]);
     }
     for (int j = 0; j < trans.childCount; j++)
     {
         Transform child = trans.GetChild(j);
         if (includeInActive || child.gameObject.activeSelf)
         {
             UnityTool.GetComponentsInChildren <T>(child, result, includeInActive);
         }
     }
 }