Пример #1
0
 public override void Initialize()
 {
     but_system = UnityTool.FindChildComponent <Button>(RootUI, "but_system");
     if (but_system != null)
     {
         but_system.onClick.AddListener(() =>
         {
             UnityTool.M_Debug("打开设置UI");
         });
     }
 }
Пример #2
0
 public override void Initialize()
 {
     but_start = UnityTool.FindChildComponent <Button>(RootUI, "but_start");
     if (but_start != null)
     {
         but_start.onClick.AddListener(() =>
         {
             SceneStateController.Instance.SetState(SceneType.MainSecene, typeof(MainSecene));
             SceneStateController.Instance.RemoveScene(SceneType.RoleSelectScene);
         });
     }
 }