private void Active() { if (fps) { fpsCtrl = this.GetComponentInParent <UnityStandardAssets.Characters.FirstPerson.FirstPersonController>(); } }
private void Start() { controller = GetComponent <Controller>(); Type type = typeof(Controller); walkSpeedField = type.GetField("m_WalkSpeed", BindingFlags.NonPublic | BindingFlags.Instance); runSpeedField = type.GetField("m_RunSpeed", BindingFlags.NonPublic | BindingFlags.Instance); moveDirField = type.GetField("m_MoveDir", BindingFlags.NonPublic | BindingFlags.Instance); }
void Start() { ccontr = GetComponent <CharacterController>(); contr = GetComponent <Controller>(); Lock(); if (ccontr != null) { WorldManager.ActiveWorld.OnSpawnLoad += OnSpawnLoad; ccontr.enabled = false; contr.enabled = false; } }
// Use this for initialization void Start() { winText.text = ""; _killCount = 0; gameOver = false; secondsLeft = TOTAL_SECONDS; DisplayKillCount (); mouth = GameObject.FindObjectOfType(typeof(mouthScript)) as mouthScript; pausePanel.SetActive(false); Time.timeScale = 1; Cursor.lockState = CursorLockMode.Locked; Cursor.visible = false; fpsController = FindObjectOfType(typeof(FirstPersonController)) as FirstPersonController; }
private void SetControllers() { fpsController = GetComponent <UnityStandardAssets.Characters.FirstPerson.FirstPersonController>(); actionController = GetComponent <ActionController>(); }
// Start is called before the first frame update void Start() { initialFloatTime = floatTime; fpController = GetComponent <UnityStandardAssets.Characters.FirstPerson.FirstPersonController>(); playerCharController = GetComponent <CharacterController>(); }
void Start() { chMotor = gameObject.GetComponent("UnityStandardAssets.Characters.FirstPerson.FirstPersonController") as UnityStandardAssets.Characters.FirstPerson.FirstPersonController; controller = gameObject.GetComponent <CharacterController>(); }