private void Active()
 {
     if (fps)
     {
         fpsCtrl = this.GetComponentInParent <UnityStandardAssets.Characters.FirstPerson.FirstPersonController>();
     }
 }
예제 #2
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        private void Start()
        {
            controller = GetComponent <Controller>();
            Type type = typeof(Controller);

            walkSpeedField = type.GetField("m_WalkSpeed", BindingFlags.NonPublic | BindingFlags.Instance);
            runSpeedField  = type.GetField("m_RunSpeed", BindingFlags.NonPublic | BindingFlags.Instance);
            moveDirField   = type.GetField("m_MoveDir", BindingFlags.NonPublic | BindingFlags.Instance);
        }
예제 #3
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 void Start()
 {
     ccontr = GetComponent <CharacterController>();
     contr  = GetComponent <Controller>();
     Lock();
     if (ccontr != null)
     {
         WorldManager.ActiveWorld.OnSpawnLoad += OnSpawnLoad;
         ccontr.enabled = false;
         contr.enabled  = false;
     }
 }
예제 #4
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        // Use this for initialization
        void Start()
        {
            winText.text = "";
            _killCount = 0;
            gameOver = false;
            secondsLeft = TOTAL_SECONDS;
            DisplayKillCount ();
            mouth = GameObject.FindObjectOfType(typeof(mouthScript)) as mouthScript;
            pausePanel.SetActive(false);
            Time.timeScale = 1;

            Cursor.lockState = CursorLockMode.Locked;
            Cursor.visible = false;

            fpsController = FindObjectOfType(typeof(FirstPersonController)) as FirstPersonController;
        }
예제 #5
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 private void SetControllers()
 {
     fpsController    = GetComponent <UnityStandardAssets.Characters.FirstPerson.FirstPersonController>();
     actionController = GetComponent <ActionController>();
 }
예제 #6
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 // Start is called before the first frame update
 void Start()
 {
     initialFloatTime     = floatTime;
     fpController         = GetComponent <UnityStandardAssets.Characters.FirstPerson.FirstPersonController>();
     playerCharController = GetComponent <CharacterController>();
 }
 void Start()
 {
     chMotor    = gameObject.GetComponent("UnityStandardAssets.Characters.FirstPerson.FirstPersonController") as UnityStandardAssets.Characters.FirstPerson.FirstPersonController;
     controller = gameObject.GetComponent <CharacterController>();
 }