Пример #1
0
 private static void RemoveTags_Internal(params string[] tags)
 {
     if (UnitySocialBridge.GetBridge() != null && tags != null && tags.Length > 0)
     {
         UnitySocialBridge.UnitySocialRemoveTags(UnitySocial.Tools.Json.Serialize(tags));
     }
 }
Пример #2
0
 private static void Initialize_Internal()
 {
     // If s_UnitySocialInstance is not yet initialized, calling UnitySocialInstance property getter will trigger the initialization
     if (UnitySocialBridge.GetBridge() == null)
     {
         Debug.Log("Unable to initialize Unity Social. Unity Social is not enabled or available for this platform.");
     }
 }
Пример #3
0
 private static void UpdateNotificationSettings()
 {
     if (!s_UpdatingNotificationSettings)
     {
         if (UnitySocialBridge.GetBridge() != null)
         {
             UnitySocialBridge.GetBridge().StartCoroutine(BatchNotificationSettings());
         }
         s_UpdatingNotificationSettings = true;
     }
 }
Пример #4
0
 private static void UpdateEntryPointSettings()
 {
     if (!s_UpdatingEntryPointSettings)
     {
         if (UnitySocialBridge.GetBridge() != null)
         {
             UnitySocialBridge.GetBridge().StartCoroutine(BatchEntryPointSettings());
         }
         s_UpdatingEntryPointSettings = true;
     }
 }