static void DidReloadScripts()
 {
     UnitySetup.SetupDefaultSingletonsIfNeeded();
     // Logd(" !! UnityEditor.Callbacks.DidReloadScripts");
     try { new SoundPlayer("C:/CompileSuccess.wav").Play(); }
     catch (Exception e) { Logd("Add a C:/CompileSuccess.wav to get better compile feedback, " + e); }
 }
Пример #2
0
 private static void ResetStaticInstances()
 {
     DisposeAllInjectors();
     EventBus.instance = new EventBus();
     IoC.inject        = new injection.Injector();
     UnitySetup.SetupDefaultSingletonsIfNeeded();
 }
 static void DidReloadScripts()
 {
     UnitySetup.SetupDefaultSingletonsIfNeeded();
     Logd(" !! UnityEditor.Callbacks.DidReloadScripts");
     try { new SoundPlayer("C:/CompileSuccess.wav").Play(); } catch (Exception e) { Debug.LogWarning(e); }
 }