static void DidReloadScripts() { Logd(" !! UnityEditor.Callbacks.DidReloadScripts"); UnitySetup.ResetAllStaticObjects(); try { new SoundPlayer("C:/CompileSuccess.wav").Play(); } catch (Exception e) { Logd("Add a C:/CompileSuccess.wav to get better compile feedback, " + e); } }
private static void ResetStaticInstances() { AssertV2.throwExeptionIfAssertionFails = false; DisposeAllInjectors(); EventBus.instance = new EventBus(); IoC.inject = new injection.Injector(); UnitySetup.ResetAllStaticObjects(); }