static int _m_OnStateUpdate(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                UnityEngine.StateMachineBehaviour gen_to_be_invoked = (UnityEngine.StateMachineBehaviour)translator.FastGetCSObj(L, 1);


                int gen_param_count = LuaAPI.lua_gettop(L);

                if (gen_param_count == 4 && translator.Assignable <UnityEngine.Animator>(L, 2) && translator.Assignable <UnityEngine.AnimatorStateInfo>(L, 3) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4))
                {
                    UnityEngine.Animator          _animator = (UnityEngine.Animator)translator.GetObject(L, 2, typeof(UnityEngine.Animator));
                    UnityEngine.AnimatorStateInfo _stateInfo; translator.Get(L, 3, out _stateInfo);
                    int _layerIndex = LuaAPI.xlua_tointeger(L, 4);

                    gen_to_be_invoked.OnStateUpdate(_animator, _stateInfo, _layerIndex);



                    return(0);
                }
                if (gen_param_count == 5 && translator.Assignable <UnityEngine.Animator>(L, 2) && translator.Assignable <UnityEngine.AnimatorStateInfo>(L, 3) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4) && translator.Assignable <UnityEngine.Animations.AnimatorControllerPlayable>(L, 5))
                {
                    UnityEngine.Animator          _animator = (UnityEngine.Animator)translator.GetObject(L, 2, typeof(UnityEngine.Animator));
                    UnityEngine.AnimatorStateInfo _stateInfo; translator.Get(L, 3, out _stateInfo);
                    int _layerIndex = LuaAPI.xlua_tointeger(L, 4);
                    UnityEngine.Animations.AnimatorControllerPlayable _controller; translator.Get(L, 5, out _controller);

                    gen_to_be_invoked.OnStateUpdate(_animator, _stateInfo, _layerIndex, _controller);



                    return(0);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }

            return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.StateMachineBehaviour.OnStateUpdate!"));
        }
Пример #2
0
        static int _m_OnStateEnter(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


            UnityEngine.StateMachineBehaviour __cl_gen_to_be_invoked = (UnityEngine.StateMachineBehaviour)translator.FastGetCSObj(L, 1);


            int __gen_param_count = LuaAPI.lua_gettop(L);

            try {
                if (__gen_param_count == 4 && translator.Assignable <UnityEngine.Animator>(L, 2) && translator.Assignable <UnityEngine.AnimatorStateInfo>(L, 3) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4))
                {
                    UnityEngine.Animator          animator = (UnityEngine.Animator)translator.GetObject(L, 2, typeof(UnityEngine.Animator));
                    UnityEngine.AnimatorStateInfo stateInfo; translator.Get(L, 3, out stateInfo);
                    int layerIndex = LuaAPI.xlua_tointeger(L, 4);

                    __cl_gen_to_be_invoked.OnStateEnter(animator, stateInfo, layerIndex);



                    return(0);
                }
                if (__gen_param_count == 5 && translator.Assignable <UnityEngine.Animator>(L, 2) && translator.Assignable <UnityEngine.AnimatorStateInfo>(L, 3) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4) && translator.Assignable <UnityEngine.Experimental.Director.AnimatorControllerPlayable>(L, 5))
                {
                    UnityEngine.Animator          animator = (UnityEngine.Animator)translator.GetObject(L, 2, typeof(UnityEngine.Animator));
                    UnityEngine.AnimatorStateInfo stateInfo; translator.Get(L, 3, out stateInfo);
                    int layerIndex = LuaAPI.xlua_tointeger(L, 4);
                    UnityEngine.Experimental.Director.AnimatorControllerPlayable controller = (UnityEngine.Experimental.Director.AnimatorControllerPlayable)translator.GetObject(L, 5, typeof(UnityEngine.Experimental.Director.AnimatorControllerPlayable));

                    __cl_gen_to_be_invoked.OnStateEnter(animator, stateInfo, layerIndex, controller);



                    return(0);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }

            return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.StateMachineBehaviour.OnStateEnter!"));
        }