static int _m_OnStateUpdate(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.StateMachineBehaviour gen_to_be_invoked = (UnityEngine.StateMachineBehaviour)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if (gen_param_count == 4 && translator.Assignable <UnityEngine.Animator>(L, 2) && translator.Assignable <UnityEngine.AnimatorStateInfo>(L, 3) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)) { UnityEngine.Animator _animator = (UnityEngine.Animator)translator.GetObject(L, 2, typeof(UnityEngine.Animator)); UnityEngine.AnimatorStateInfo _stateInfo; translator.Get(L, 3, out _stateInfo); int _layerIndex = LuaAPI.xlua_tointeger(L, 4); gen_to_be_invoked.OnStateUpdate(_animator, _stateInfo, _layerIndex); return(0); } if (gen_param_count == 5 && translator.Assignable <UnityEngine.Animator>(L, 2) && translator.Assignable <UnityEngine.AnimatorStateInfo>(L, 3) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4) && translator.Assignable <UnityEngine.Animations.AnimatorControllerPlayable>(L, 5)) { UnityEngine.Animator _animator = (UnityEngine.Animator)translator.GetObject(L, 2, typeof(UnityEngine.Animator)); UnityEngine.AnimatorStateInfo _stateInfo; translator.Get(L, 3, out _stateInfo); int _layerIndex = LuaAPI.xlua_tointeger(L, 4); UnityEngine.Animations.AnimatorControllerPlayable _controller; translator.Get(L, 5, out _controller); gen_to_be_invoked.OnStateUpdate(_animator, _stateInfo, _layerIndex, _controller); return(0); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.StateMachineBehaviour.OnStateUpdate!")); }
static int _m_OnStateEnter(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.StateMachineBehaviour __cl_gen_to_be_invoked = (UnityEngine.StateMachineBehaviour)translator.FastGetCSObj(L, 1); int __gen_param_count = LuaAPI.lua_gettop(L); try { if (__gen_param_count == 4 && translator.Assignable <UnityEngine.Animator>(L, 2) && translator.Assignable <UnityEngine.AnimatorStateInfo>(L, 3) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)) { UnityEngine.Animator animator = (UnityEngine.Animator)translator.GetObject(L, 2, typeof(UnityEngine.Animator)); UnityEngine.AnimatorStateInfo stateInfo; translator.Get(L, 3, out stateInfo); int layerIndex = LuaAPI.xlua_tointeger(L, 4); __cl_gen_to_be_invoked.OnStateEnter(animator, stateInfo, layerIndex); return(0); } if (__gen_param_count == 5 && translator.Assignable <UnityEngine.Animator>(L, 2) && translator.Assignable <UnityEngine.AnimatorStateInfo>(L, 3) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4) && translator.Assignable <UnityEngine.Experimental.Director.AnimatorControllerPlayable>(L, 5)) { UnityEngine.Animator animator = (UnityEngine.Animator)translator.GetObject(L, 2, typeof(UnityEngine.Animator)); UnityEngine.AnimatorStateInfo stateInfo; translator.Get(L, 3, out stateInfo); int layerIndex = LuaAPI.xlua_tointeger(L, 4); UnityEngine.Experimental.Director.AnimatorControllerPlayable controller = (UnityEngine.Experimental.Director.AnimatorControllerPlayable)translator.GetObject(L, 5, typeof(UnityEngine.Experimental.Director.AnimatorControllerPlayable)); __cl_gen_to_be_invoked.OnStateEnter(animator, stateInfo, layerIndex, controller); return(0); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.StateMachineBehaviour.OnStateEnter!")); }