static public int SetEnabledFading(IntPtr l) { try { int argc = LuaDLL.lua_gettop(l); if (argc == 2) { UnityEngine.SkinnedCloth self = (UnityEngine.SkinnedCloth)checkSelf(l); System.Boolean a1; checkType(l, 2, out a1); self.SetEnabledFading(a1); pushValue(l, true); return(1); } else if (argc == 3) { UnityEngine.SkinnedCloth self = (UnityEngine.SkinnedCloth)checkSelf(l); System.Boolean a1; checkType(l, 2, out a1); System.Single a2; checkType(l, 3, out a2); self.SetEnabledFading(a1, a2); pushValue(l, true); return(1); } pushValue(l, false); LuaDLL.lua_pushstring(l, "No matched override function to call"); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int get_worldVelocityScale(IntPtr l) { try { UnityEngine.SkinnedCloth self = (UnityEngine.SkinnedCloth)checkSelf(l); pushValue(l, true); pushValue(l, self.worldVelocityScale); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int get_coefficients(IntPtr l) { try { UnityEngine.SkinnedCloth self = (UnityEngine.SkinnedCloth)checkSelf(l); pushValue(l, true); pushValue(l, self.coefficients); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int constructor(IntPtr l) { try { UnityEngine.SkinnedCloth o; o = new UnityEngine.SkinnedCloth(); pushValue(l, true); pushValue(l, o); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int set_worldVelocityScale(IntPtr l) { try { UnityEngine.SkinnedCloth self = (UnityEngine.SkinnedCloth)checkSelf(l); float v; checkType(l, 2, out v); self.worldVelocityScale = v; pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int set_coefficients(IntPtr l) { try { UnityEngine.SkinnedCloth self = (UnityEngine.SkinnedCloth)checkSelf(l); UnityEngine.ClothSkinningCoefficient[] v; checkArray(l, 2, out v); self.coefficients = v; pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }