public void Save(UnityEngine.Rendering.PostProcessing.MotionBlur layer)
 {
     if (layer != null)
     {
         enabled      = new BoolValue(layer.enabled);
         shutterAngle = new FloatValue(layer.shutterAngle);
         sampleCount  = new IntValue(layer.sampleCount);
     }
 }
 public void Load(UnityEngine.Rendering.PostProcessing.MotionBlur layer)
 {
     if (layer != null)
     {
         enabled.Fill(layer.enabled);
         layer.active = layer.enabled.value;
         shutterAngle.Fill(layer.shutterAngle);
         sampleCount.Fill(layer.sampleCount);
     }
 }