public void Save(UnityEngine.Rendering.PostProcessing.MotionBlur layer) { if (layer != null) { enabled = new BoolValue(layer.enabled); shutterAngle = new FloatValue(layer.shutterAngle); sampleCount = new IntValue(layer.sampleCount); } }
public void Load(UnityEngine.Rendering.PostProcessing.MotionBlur layer) { if (layer != null) { enabled.Fill(layer.enabled); layer.active = layer.enabled.value; shutterAngle.Fill(layer.shutterAngle); sampleCount.Fill(layer.sampleCount); } }