public static Action <LogData, string> CreateWebSocketProxyLoggerOutput(UnityEngine.ILogger logger) { const string tag = "WebSocket"; return((data, s) => { switch (data.Level) { case LogLevel.Trace: case LogLevel.Debug: case LogLevel.Info: logger.Log(tag, data.Message); break; case LogLevel.Warn: logger.LogWarning(tag, data.Message); break; case LogLevel.Error: case LogLevel.Fatal: logger.LogError(tag, data.Message); break; default: throw new ArgumentOutOfRangeException(); } }); }
public void Log(ELogType logType, string log) { _strBuilder.Clear(); _strBuilder.AppendFormat(FORMAT, LOG_COLORS[(int)logType], DateTime.Now.ToString("HH:mm:ss"), log); _uLogger.Log(UnityEngine.LogType.Log, logType.ToString(), _strBuilder.ToString()); }
static StackObject *Log_11(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *ptr_of_this_method; StackObject *__ret = ILIntepreter.Minus(__esp, 2); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); System.Object @message = (System.Object) typeof(System.Object).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 2); UnityEngine.ILogger instance_of_this_method = (UnityEngine.ILogger) typeof(UnityEngine.ILogger).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); instance_of_this_method.Log(@message); return(__ret); }
public void Log(Domain.UseCase.ISystemMessage message) => logger.Log(SystemMessageTranslator.Translate(message));
static int _m_Log(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ILogger __cl_gen_to_be_invoked = (UnityEngine.ILogger)translator.FastGetCSObj(L, 1); int __gen_param_count = LuaAPI.lua_gettop(L); try { if (__gen_param_count == 2 && translator.Assignable <object>(L, 2)) { object message = translator.GetObject(L, 2, typeof(object)); __cl_gen_to_be_invoked.Log(message); return(0); } if (__gen_param_count == 3 && translator.Assignable <UnityEngine.LogType>(L, 2) && translator.Assignable <object>(L, 3)) { UnityEngine.LogType logType; translator.Get(L, 2, out logType); object message = translator.GetObject(L, 3, typeof(object)); __cl_gen_to_be_invoked.Log(logType, message); return(0); } if (__gen_param_count == 3 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING) && translator.Assignable <object>(L, 3)) { string tag = LuaAPI.lua_tostring(L, 2); object message = translator.GetObject(L, 3, typeof(object)); __cl_gen_to_be_invoked.Log(tag, message); return(0); } if (__gen_param_count == 4 && translator.Assignable <UnityEngine.LogType>(L, 2) && translator.Assignable <object>(L, 3) && translator.Assignable <UnityEngine.Object>(L, 4)) { UnityEngine.LogType logType; translator.Get(L, 2, out logType); object message = translator.GetObject(L, 3, typeof(object)); UnityEngine.Object context = (UnityEngine.Object)translator.GetObject(L, 4, typeof(UnityEngine.Object)); __cl_gen_to_be_invoked.Log(logType, message, context); return(0); } if (__gen_param_count == 4 && translator.Assignable <UnityEngine.LogType>(L, 2) && (LuaAPI.lua_isnil(L, 3) || LuaAPI.lua_type(L, 3) == LuaTypes.LUA_TSTRING) && translator.Assignable <object>(L, 4)) { UnityEngine.LogType logType; translator.Get(L, 2, out logType); string tag = LuaAPI.lua_tostring(L, 3); object message = translator.GetObject(L, 4, typeof(object)); __cl_gen_to_be_invoked.Log(logType, tag, message); return(0); } if (__gen_param_count == 4 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING) && translator.Assignable <object>(L, 3) && translator.Assignable <UnityEngine.Object>(L, 4)) { string tag = LuaAPI.lua_tostring(L, 2); object message = translator.GetObject(L, 3, typeof(object)); UnityEngine.Object context = (UnityEngine.Object)translator.GetObject(L, 4, typeof(UnityEngine.Object)); __cl_gen_to_be_invoked.Log(tag, message, context); return(0); } if (__gen_param_count == 5 && translator.Assignable <UnityEngine.LogType>(L, 2) && (LuaAPI.lua_isnil(L, 3) || LuaAPI.lua_type(L, 3) == LuaTypes.LUA_TSTRING) && translator.Assignable <object>(L, 4) && translator.Assignable <UnityEngine.Object>(L, 5)) { UnityEngine.LogType logType; translator.Get(L, 2, out logType); string tag = LuaAPI.lua_tostring(L, 3); object message = translator.GetObject(L, 4, typeof(object)); UnityEngine.Object context = (UnityEngine.Object)translator.GetObject(L, 5, typeof(UnityEngine.Object)); __cl_gen_to_be_invoked.Log(logType, tag, message, context); return(0); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.ILogger.Log!")); }
static public int Log(IntPtr l) { try { int argc = LuaDLL.lua_gettop(l); if (argc == 2) { UnityEngine.ILogger self = (UnityEngine.ILogger)checkSelf(l); System.Object a1; checkType(l, 2, out a1); self.Log(a1); pushValue(l, true); return(1); } else if (matchType(l, argc, 2, typeof(string), typeof(System.Object))) { UnityEngine.ILogger self = (UnityEngine.ILogger)checkSelf(l); System.String a1; checkType(l, 2, out a1); System.Object a2; checkType(l, 3, out a2); self.Log(a1, a2); pushValue(l, true); return(1); } else if (matchType(l, argc, 2, typeof(UnityEngine.LogType), typeof(System.Object))) { UnityEngine.ILogger self = (UnityEngine.ILogger)checkSelf(l); UnityEngine.LogType a1; checkEnum(l, 2, out a1); System.Object a2; checkType(l, 3, out a2); self.Log(a1, a2); pushValue(l, true); return(1); } else if (matchType(l, argc, 2, typeof(string), typeof(System.Object), typeof(UnityEngine.Object))) { UnityEngine.ILogger self = (UnityEngine.ILogger)checkSelf(l); System.String a1; checkType(l, 2, out a1); System.Object a2; checkType(l, 3, out a2); UnityEngine.Object a3; checkType(l, 4, out a3); self.Log(a1, a2, a3); pushValue(l, true); return(1); } else if (matchType(l, argc, 2, typeof(UnityEngine.LogType), typeof(System.Object), typeof(UnityEngine.Object))) { UnityEngine.ILogger self = (UnityEngine.ILogger)checkSelf(l); UnityEngine.LogType a1; checkEnum(l, 2, out a1); System.Object a2; checkType(l, 3, out a2); UnityEngine.Object a3; checkType(l, 4, out a3); self.Log(a1, a2, a3); pushValue(l, true); return(1); } else if (matchType(l, argc, 2, typeof(UnityEngine.LogType), typeof(string), typeof(System.Object))) { UnityEngine.ILogger self = (UnityEngine.ILogger)checkSelf(l); UnityEngine.LogType a1; checkEnum(l, 2, out a1); System.String a2; checkType(l, 3, out a2); System.Object a3; checkType(l, 4, out a3); self.Log(a1, a2, a3); pushValue(l, true); return(1); } else if (argc == 5) { UnityEngine.ILogger self = (UnityEngine.ILogger)checkSelf(l); UnityEngine.LogType a1; checkEnum(l, 2, out a1); System.String a2; checkType(l, 3, out a2); System.Object a3; checkType(l, 4, out a3); UnityEngine.Object a4; checkType(l, 5, out a4); self.Log(a1, a2, a3, a4); pushValue(l, true); return(1); } pushValue(l, false); LuaDLL.lua_pushstring(l, "No matched override function Log to call"); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int Log(IntPtr l) { try { #if DEBUG var method = System.Reflection.MethodBase.GetCurrentMethod(); string methodName = GetMethodName(method); #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.BeginSample(methodName); #else Profiler.BeginSample(methodName); #endif #endif int argc = LuaDLL.lua_gettop(l); if (argc == 2) { UnityEngine.ILogger self = (UnityEngine.ILogger)checkSelf(l); System.Object a1; checkType(l, 2, out a1); self.Log(a1); pushValue(l, true); return(1); } else if (matchType(l, argc, 2, typeof(UnityEngine.LogType), typeof(System.Object))) { UnityEngine.ILogger self = (UnityEngine.ILogger)checkSelf(l); UnityEngine.LogType a1; a1 = (UnityEngine.LogType)LuaDLL.luaL_checkinteger(l, 2); System.Object a2; checkType(l, 3, out a2); self.Log(a1, a2); pushValue(l, true); return(1); } else if (matchType(l, argc, 2, typeof(string), typeof(System.Object))) { UnityEngine.ILogger self = (UnityEngine.ILogger)checkSelf(l); System.String a1; checkType(l, 2, out a1); System.Object a2; checkType(l, 3, out a2); self.Log(a1, a2); pushValue(l, true); return(1); } else if (matchType(l, argc, 2, typeof(UnityEngine.LogType), typeof(System.Object), typeof(UnityEngine.Object))) { UnityEngine.ILogger self = (UnityEngine.ILogger)checkSelf(l); UnityEngine.LogType a1; a1 = (UnityEngine.LogType)LuaDLL.luaL_checkinteger(l, 2); System.Object a2; checkType(l, 3, out a2); UnityEngine.Object a3; checkType(l, 4, out a3); self.Log(a1, a2, a3); pushValue(l, true); return(1); } else if (matchType(l, argc, 2, typeof(UnityEngine.LogType), typeof(string), typeof(System.Object))) { UnityEngine.ILogger self = (UnityEngine.ILogger)checkSelf(l); UnityEngine.LogType a1; a1 = (UnityEngine.LogType)LuaDLL.luaL_checkinteger(l, 2); System.String a2; checkType(l, 3, out a2); System.Object a3; checkType(l, 4, out a3); self.Log(a1, a2, a3); pushValue(l, true); return(1); } else if (matchType(l, argc, 2, typeof(string), typeof(System.Object), typeof(UnityEngine.Object))) { UnityEngine.ILogger self = (UnityEngine.ILogger)checkSelf(l); System.String a1; checkType(l, 2, out a1); System.Object a2; checkType(l, 3, out a2); UnityEngine.Object a3; checkType(l, 4, out a3); self.Log(a1, a2, a3); pushValue(l, true); return(1); } else if (argc == 5) { UnityEngine.ILogger self = (UnityEngine.ILogger)checkSelf(l); UnityEngine.LogType a1; a1 = (UnityEngine.LogType)LuaDLL.luaL_checkinteger(l, 2); System.String a2; checkType(l, 3, out a2); System.Object a3; checkType(l, 4, out a3); UnityEngine.Object a4; checkType(l, 5, out a4); self.Log(a1, a2, a3, a4); pushValue(l, true); return(1); } pushValue(l, false); LuaDLL.lua_pushstring(l, "No matched override function Log to call"); return(2); } catch (Exception e) { return(error(l, e)); } #if DEBUG finally { #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.EndSample(); #else Profiler.EndSample(); #endif } #endif }