Пример #1
0
        static StackObject *SetData_6(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj)
        {
            CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain;
            StackObject *ptr_of_this_method;
            StackObject *__ret = ILIntepreter.Minus(__esp, 5);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 1);
            System.Int32 @count = ptr_of_this_method->Value;

            ptr_of_this_method = ILIntepreter.Minus(__esp, 2);
            System.Int32 @graphicsBufferStartIndex = ptr_of_this_method->Value;

            ptr_of_this_method = ILIntepreter.Minus(__esp, 3);
            System.Int32 @managedBufferStartIndex = ptr_of_this_method->Value;

            ptr_of_this_method = ILIntepreter.Minus(__esp, 4);
            System.Array @data = (System.Array) typeof(System.Array).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 5);
            UnityEngine.GraphicsBuffer instance_of_this_method = (UnityEngine.GraphicsBuffer) typeof(UnityEngine.GraphicsBuffer).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            instance_of_this_method.SetData(@data, @managedBufferStartIndex, @graphicsBufferStartIndex, @count);

            return(__ret);
        }
        static int _g_get_stride(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityEngine.GraphicsBuffer gen_to_be_invoked = (UnityEngine.GraphicsBuffer)translator.FastGetCSObj(L, 1);
                LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.stride);
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(1);
        }
Пример #3
0
        static StackObject *Release_1(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj)
        {
            CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain;
            StackObject *ptr_of_this_method;
            StackObject *__ret = ILIntepreter.Minus(__esp, 1);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 1);
            UnityEngine.GraphicsBuffer instance_of_this_method = (UnityEngine.GraphicsBuffer) typeof(UnityEngine.GraphicsBuffer).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            instance_of_this_method.Release();

            return(__ret);
        }
Пример #4
0
        static StackObject *IsValid_2(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj)
        {
            CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain;
            StackObject *ptr_of_this_method;
            StackObject *__ret = ILIntepreter.Minus(__esp, 1);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 1);
            UnityEngine.GraphicsBuffer instance_of_this_method = (UnityEngine.GraphicsBuffer) typeof(UnityEngine.GraphicsBuffer).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            var result_of_this_method = instance_of_this_method.IsValid();

            __ret->ObjectType = ObjectTypes.Integer;
            __ret->Value      = result_of_this_method ? 1 : 0;
            return(__ret + 1);
        }
        static int _m_Release(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                UnityEngine.GraphicsBuffer gen_to_be_invoked = (UnityEngine.GraphicsBuffer)translator.FastGetCSObj(L, 1);



                {
                    gen_to_be_invoked.Release(  );



                    return(0);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }
        static int __CreateInstance(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                if (LuaAPI.lua_gettop(L) == 4 && translator.Assignable <UnityEngine.GraphicsBuffer.Target>(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4))
                {
                    UnityEngine.GraphicsBuffer.Target _target; translator.Get(L, 2, out _target);
                    int _count  = LuaAPI.xlua_tointeger(L, 3);
                    int _stride = LuaAPI.xlua_tointeger(L, 4);

                    UnityEngine.GraphicsBuffer gen_ret = new UnityEngine.GraphicsBuffer(_target, _count, _stride);
                    translator.Push(L, gen_ret);

                    return(1);
                }
            }
            catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.GraphicsBuffer constructor!"));
        }
Пример #7
0
        static StackObject *Ctor_0(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj)
        {
            CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain;
            StackObject *ptr_of_this_method;
            StackObject *__ret = ILIntepreter.Minus(__esp, 3);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 1);
            System.Int32 @stride = ptr_of_this_method->Value;

            ptr_of_this_method = ILIntepreter.Minus(__esp, 2);
            System.Int32 @count = ptr_of_this_method->Value;

            ptr_of_this_method = ILIntepreter.Minus(__esp, 3);
            UnityEngine.GraphicsBuffer.Target @target = (UnityEngine.GraphicsBuffer.Target) typeof(UnityEngine.GraphicsBuffer.Target).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);


            var result_of_this_method = new UnityEngine.GraphicsBuffer(@target, @count, @stride);

            return(ILIntepreter.PushObject(__ret, __mStack, result_of_this_method));
        }
        static int _m_GetData(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                UnityEngine.GraphicsBuffer gen_to_be_invoked = (UnityEngine.GraphicsBuffer)translator.FastGetCSObj(L, 1);


                int gen_param_count = LuaAPI.lua_gettop(L);

                if (gen_param_count == 2 && translator.Assignable <System.Array>(L, 2))
                {
                    System.Array _data = (System.Array)translator.GetObject(L, 2, typeof(System.Array));

                    gen_to_be_invoked.GetData(_data);



                    return(0);
                }
                if (gen_param_count == 5 && translator.Assignable <System.Array>(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5))
                {
                    System.Array _data = (System.Array)translator.GetObject(L, 2, typeof(System.Array));
                    int          _managedBufferStartIndex = LuaAPI.xlua_tointeger(L, 3);
                    int          _computeBufferStartIndex = LuaAPI.xlua_tointeger(L, 4);
                    int          _count = LuaAPI.xlua_tointeger(L, 5);

                    gen_to_be_invoked.GetData(_data, _managedBufferStartIndex, _computeBufferStartIndex, _count);



                    return(0);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }

            return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.GraphicsBuffer.GetData!"));
        }
        static int _m_GetNativeBufferPtr(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                UnityEngine.GraphicsBuffer gen_to_be_invoked = (UnityEngine.GraphicsBuffer)translator.FastGetCSObj(L, 1);



                {
                    System.IntPtr gen_ret = gen_to_be_invoked.GetNativeBufferPtr(  );
                    LuaAPI.lua_pushlightuserdata(L, gen_ret);



                    return(1);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }
        static int _m_IsValid(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                UnityEngine.GraphicsBuffer gen_to_be_invoked = (UnityEngine.GraphicsBuffer)translator.FastGetCSObj(L, 1);



                {
                    bool gen_ret = gen_to_be_invoked.IsValid(  );
                    LuaAPI.lua_pushboolean(L, gen_ret);



                    return(1);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }
        static int _m_SetCounterValue(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                UnityEngine.GraphicsBuffer gen_to_be_invoked = (UnityEngine.GraphicsBuffer)translator.FastGetCSObj(L, 1);



                {
                    uint _counterValue = LuaAPI.xlua_touint(L, 2);

                    gen_to_be_invoked.SetCounterValue(_counterValue);



                    return(0);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }
Пример #12
0
        static int _m_DispatchIndirect(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                UnityEngine.ComputeShader gen_to_be_invoked = (UnityEngine.ComputeShader)translator.FastGetCSObj(L, 1);


                int gen_param_count = LuaAPI.lua_gettop(L);

                if (gen_param_count == 3 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && translator.Assignable <UnityEngine.ComputeBuffer>(L, 3))
                {
                    int _kernelIndex = LuaAPI.xlua_tointeger(L, 2);
                    UnityEngine.ComputeBuffer _argsBuffer = (UnityEngine.ComputeBuffer)translator.GetObject(L, 3, typeof(UnityEngine.ComputeBuffer));

                    gen_to_be_invoked.DispatchIndirect(_kernelIndex, _argsBuffer);



                    return(0);
                }
                if (gen_param_count == 3 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && translator.Assignable <UnityEngine.GraphicsBuffer>(L, 3))
                {
                    int _kernelIndex = LuaAPI.xlua_tointeger(L, 2);
                    UnityEngine.GraphicsBuffer _argsBuffer = (UnityEngine.GraphicsBuffer)translator.GetObject(L, 3, typeof(UnityEngine.GraphicsBuffer));

                    gen_to_be_invoked.DispatchIndirect(_kernelIndex, _argsBuffer);



                    return(0);
                }
                if (gen_param_count == 4 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && translator.Assignable <UnityEngine.ComputeBuffer>(L, 3) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4))
                {
                    int _kernelIndex = LuaAPI.xlua_tointeger(L, 2);
                    UnityEngine.ComputeBuffer _argsBuffer = (UnityEngine.ComputeBuffer)translator.GetObject(L, 3, typeof(UnityEngine.ComputeBuffer));
                    uint _argsOffset = LuaAPI.xlua_touint(L, 4);

                    gen_to_be_invoked.DispatchIndirect(_kernelIndex, _argsBuffer, _argsOffset);



                    return(0);
                }
                if (gen_param_count == 4 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && translator.Assignable <UnityEngine.GraphicsBuffer>(L, 3) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4))
                {
                    int _kernelIndex = LuaAPI.xlua_tointeger(L, 2);
                    UnityEngine.GraphicsBuffer _argsBuffer = (UnityEngine.GraphicsBuffer)translator.GetObject(L, 3, typeof(UnityEngine.GraphicsBuffer));
                    uint _argsOffset = LuaAPI.xlua_touint(L, 4);

                    gen_to_be_invoked.DispatchIndirect(_kernelIndex, _argsBuffer, _argsOffset);



                    return(0);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }

            return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.ComputeShader.DispatchIndirect!"));
        }
Пример #13
0
        static int _m_SetBuffer(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                UnityEngine.ComputeShader gen_to_be_invoked = (UnityEngine.ComputeShader)translator.FastGetCSObj(L, 1);


                int gen_param_count = LuaAPI.lua_gettop(L);

                if (gen_param_count == 4 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3) && translator.Assignable <UnityEngine.ComputeBuffer>(L, 4))
                {
                    int _kernelIndex = LuaAPI.xlua_tointeger(L, 2);
                    int _nameID      = LuaAPI.xlua_tointeger(L, 3);
                    UnityEngine.ComputeBuffer _buffer = (UnityEngine.ComputeBuffer)translator.GetObject(L, 4, typeof(UnityEngine.ComputeBuffer));

                    gen_to_be_invoked.SetBuffer(_kernelIndex, _nameID, _buffer);



                    return(0);
                }
                if (gen_param_count == 4 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3) && translator.Assignable <UnityEngine.GraphicsBuffer>(L, 4))
                {
                    int _kernelIndex = LuaAPI.xlua_tointeger(L, 2);
                    int _nameID      = LuaAPI.xlua_tointeger(L, 3);
                    UnityEngine.GraphicsBuffer _buffer = (UnityEngine.GraphicsBuffer)translator.GetObject(L, 4, typeof(UnityEngine.GraphicsBuffer));

                    gen_to_be_invoked.SetBuffer(_kernelIndex, _nameID, _buffer);



                    return(0);
                }
                if (gen_param_count == 4 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && (LuaAPI.lua_isnil(L, 3) || LuaAPI.lua_type(L, 3) == LuaTypes.LUA_TSTRING) && translator.Assignable <UnityEngine.ComputeBuffer>(L, 4))
                {
                    int    _kernelIndex = LuaAPI.xlua_tointeger(L, 2);
                    string _name        = LuaAPI.lua_tostring(L, 3);
                    UnityEngine.ComputeBuffer _buffer = (UnityEngine.ComputeBuffer)translator.GetObject(L, 4, typeof(UnityEngine.ComputeBuffer));

                    gen_to_be_invoked.SetBuffer(_kernelIndex, _name, _buffer);



                    return(0);
                }
                if (gen_param_count == 4 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && (LuaAPI.lua_isnil(L, 3) || LuaAPI.lua_type(L, 3) == LuaTypes.LUA_TSTRING) && translator.Assignable <UnityEngine.GraphicsBuffer>(L, 4))
                {
                    int    _kernelIndex = LuaAPI.xlua_tointeger(L, 2);
                    string _name        = LuaAPI.lua_tostring(L, 3);
                    UnityEngine.GraphicsBuffer _buffer = (UnityEngine.GraphicsBuffer)translator.GetObject(L, 4, typeof(UnityEngine.GraphicsBuffer));

                    gen_to_be_invoked.SetBuffer(_kernelIndex, _name, _buffer);



                    return(0);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }

            return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.ComputeShader.SetBuffer!"));
        }
        static int _m_CopyCount_xlua_st_(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);



                int gen_param_count = LuaAPI.lua_gettop(L);

                if (gen_param_count == 3 && translator.Assignable <UnityEngine.ComputeBuffer>(L, 1) && translator.Assignable <UnityEngine.ComputeBuffer>(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3))
                {
                    UnityEngine.ComputeBuffer _src = (UnityEngine.ComputeBuffer)translator.GetObject(L, 1, typeof(UnityEngine.ComputeBuffer));
                    UnityEngine.ComputeBuffer _dst = (UnityEngine.ComputeBuffer)translator.GetObject(L, 2, typeof(UnityEngine.ComputeBuffer));
                    int _dstOffsetBytes            = LuaAPI.xlua_tointeger(L, 3);

                    UnityEngine.GraphicsBuffer.CopyCount(_src, _dst, _dstOffsetBytes);



                    return(0);
                }
                if (gen_param_count == 3 && translator.Assignable <UnityEngine.GraphicsBuffer>(L, 1) && translator.Assignable <UnityEngine.ComputeBuffer>(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3))
                {
                    UnityEngine.GraphicsBuffer _src = (UnityEngine.GraphicsBuffer)translator.GetObject(L, 1, typeof(UnityEngine.GraphicsBuffer));
                    UnityEngine.ComputeBuffer  _dst = (UnityEngine.ComputeBuffer)translator.GetObject(L, 2, typeof(UnityEngine.ComputeBuffer));
                    int _dstOffsetBytes             = LuaAPI.xlua_tointeger(L, 3);

                    UnityEngine.GraphicsBuffer.CopyCount(_src, _dst, _dstOffsetBytes);



                    return(0);
                }
                if (gen_param_count == 3 && translator.Assignable <UnityEngine.ComputeBuffer>(L, 1) && translator.Assignable <UnityEngine.GraphicsBuffer>(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3))
                {
                    UnityEngine.ComputeBuffer  _src = (UnityEngine.ComputeBuffer)translator.GetObject(L, 1, typeof(UnityEngine.ComputeBuffer));
                    UnityEngine.GraphicsBuffer _dst = (UnityEngine.GraphicsBuffer)translator.GetObject(L, 2, typeof(UnityEngine.GraphicsBuffer));
                    int _dstOffsetBytes             = LuaAPI.xlua_tointeger(L, 3);

                    UnityEngine.GraphicsBuffer.CopyCount(_src, _dst, _dstOffsetBytes);



                    return(0);
                }
                if (gen_param_count == 3 && translator.Assignable <UnityEngine.GraphicsBuffer>(L, 1) && translator.Assignable <UnityEngine.GraphicsBuffer>(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3))
                {
                    UnityEngine.GraphicsBuffer _src = (UnityEngine.GraphicsBuffer)translator.GetObject(L, 1, typeof(UnityEngine.GraphicsBuffer));
                    UnityEngine.GraphicsBuffer _dst = (UnityEngine.GraphicsBuffer)translator.GetObject(L, 2, typeof(UnityEngine.GraphicsBuffer));
                    int _dstOffsetBytes             = LuaAPI.xlua_tointeger(L, 3);

                    UnityEngine.GraphicsBuffer.CopyCount(_src, _dst, _dstOffsetBytes);



                    return(0);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }

            return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.GraphicsBuffer.CopyCount!"));
        }