Пример #1
0
 /**
  *  from build target group to human friendly string for display purpose.
  */
 public static string GroupToHumaneString(UnityEditor.BuildTargetGroup g)
 {
     switch(g) {
     case BuildTargetGroup.Android:
         return "Android";
     case BuildTargetGroup.iOS:
         return "iOS";
     case BuildTargetGroup.Nintendo3DS:
         return "Nintendo 3DS";
     case BuildTargetGroup.PS3:
         return "PlayStation 3";
     case BuildTargetGroup.PS4:
         return "PlayStation 4";
     case BuildTargetGroup.PSM:
         return "PlayStation Mobile";
     case BuildTargetGroup.PSP2:
         return "PlayStation Vita";
     case BuildTargetGroup.SamsungTV:
         return "Samsung TV";
     case BuildTargetGroup.Standalone:
         return "PC/Mac/Linux Standalone";
     case BuildTargetGroup.Tizen:
         return "Tizen";
     case BuildTargetGroup.tvOS:
         return "tvOS";
     case BuildTargetGroup.WebGL:
         return "WebGL";
     case BuildTargetGroup.WiiU:
         return "Wii U";
     case BuildTargetGroup.WSA:
         return "Windows Store Apps";
     case BuildTargetGroup.XBOX360:
         return "Xbox 360";
     case BuildTargetGroup.XboxOne:
         return "Xbox One";
     case BuildTargetGroup.Unknown:
         return "Unknown";
     default:
         return g.ToString() + "(deprecated)";
     }
 }
Пример #2
0
 /**
  *  from build target to human friendly string for display purpose.
  */
 public static string TargetToHumaneString(UnityEditor.BuildTarget t)
 {
     switch(t) {
     case BuildTarget.Android:
         return "Android";
     case BuildTarget.iOS:
         return "iOS";
     case BuildTarget.Nintendo3DS:
         return "Nintendo 3DS";
     case BuildTarget.PS3:
         return "PlayStation 3";
     case BuildTarget.PS4:
         return "PlayStation 4";
     case BuildTarget.PSM:
         return "PlayStation Mobile";
     case BuildTarget.PSP2:
         return "PlayStation Vita";
     case BuildTarget.SamsungTV:
         return "Samsung TV";
     case BuildTarget.StandaloneLinux:
         return "Linux Standalone";
     case BuildTarget.StandaloneLinux64:
         return "Linux Standalone(64-bit)";
     case BuildTarget.StandaloneLinuxUniversal:
         return "Linux Standalone(Universal)";
     case BuildTarget.StandaloneOSXIntel:
         return "OSX Standalone";
     case BuildTarget.StandaloneOSXIntel64:
         return "OSX Standalone(64-bit)";
     case BuildTarget.StandaloneOSXUniversal:
         return "OSX Standalone(Universal)";
     case BuildTarget.StandaloneWindows:
         return "Windows Standalone";
     case BuildTarget.StandaloneWindows64:
         return "Windows Standalone(64-bit)";
     case BuildTarget.Tizen:
         return "Tizen";
     case BuildTarget.tvOS:
         return "tvOS";
     case BuildTarget.WebGL:
         return "WebGL";
     case BuildTarget.WiiU:
         return "Wii U";
     case BuildTarget.WSAPlayer:
         return "Windows Store Apps";
     case BuildTarget.XBOX360:
         return "Xbox 360";
     case BuildTarget.XboxOne:
         return "Xbox One";
     default:
         return t.ToString() + "(deprecated)";
     }
 }