Пример #1
0
 void Start()
 {
     this.plaCsMain = this.player.GetComponent <UnityChanStatus> ();
 }
Пример #2
0
 //ゲーム起動時
 void Awake()
 {
     this.plaCsMain = GetComponent <UnityChanStatus>();
     this.rigidBody = GetComponent <Rigidbody>();
     this.stateInfo = animator.GetCurrentAnimatorStateInfo(0);
 }
Пример #3
0
 void Start()
 {
     this.plaCsMain = this.GetComponent <UnityChanStatus>();
     this.plaCsMove = this.GetComponent <UnityChanMoves>();
 }