void Start() { this.plaCsMain = this.player.GetComponent <UnityChanStatus> (); }
//ゲーム起動時 void Awake() { this.plaCsMain = GetComponent <UnityChanStatus>(); this.rigidBody = GetComponent <Rigidbody>(); this.stateInfo = animator.GetCurrentAnimatorStateInfo(0); }
void Start() { this.plaCsMain = this.GetComponent <UnityChanStatus>(); this.plaCsMove = this.GetComponent <UnityChanMoves>(); }