Пример #1
0
        protected override void Run(ETModel.Session session, M2C_PathfindingResult message)
        {
            Unit unit = ETModel.Game.Scene.GetComponent <MonsterUnitComponent>().Get(message.Id);

            ///20190630
            if (unit == null)
            {
                unit = ETModel.Game.Scene.GetComponent <UnitComponent>().Get(message.Id);
            }

            if (unit == null)
            {
                return;
            }

            //unit.GetComponent<AnimatorComponent>().SetFloatValue("Speed", 5f);

            ///20190803
            unit.GetComponent <AnimatorComponent>().AnimSet(1.0f);

            UnitPathComponent unitPathComponent = unit.GetComponent <UnitPathComponent>();

            unitPathComponent.StartMove(message).Coroutine();

            GizmosDebug.Instance.Path.Clear();
            GizmosDebug.Instance.Path.Add(new Vector3(message.X, message.Y, message.Z));
            for (int i = 0; i < message.Xs.Count; ++i)
            {
                GizmosDebug.Instance.Path.Add(new Vector3(message.Xs[i], message.Ys[i], message.Zs[i]));
            }
        }
        protected override async ETVoid Run(Session session, M2C_PathfindingResult message)
        {
            Unit unit = session.Domain.GetComponent <UnitComponent>().Get(message.Id);
            UnitPathComponent unitPathComponent = unit.GetComponent <UnitPathComponent>();

            unitPathComponent.StartMove(message).Coroutine();

            await ETTask.CompletedTask;
        }
Пример #3
0
        protected override void Run(ETModel.Session session, M2C_PathfindingResult message)
        {
            Unit unit = ETModel.Game.Scene.GetComponent <UnitComponent>().Get(message.Id);

            UnitPathComponent unitPathComponent = unit.GetComponent <UnitPathComponent>();

            unitPathComponent.StartMove(message).NoAwait();

            GizmosDebug.Instance.Path.Clear();
            GizmosDebug.Instance.Path.Add(new Vector3(message.X, message.Y, message.Z));
            for (int i = 0; i < message.Xs.Count; ++i)
            {
                GizmosDebug.Instance.Path.Add(new Vector3(message.Xs[i], message.Ys[i], message.Zs[i]));
            }
        }
        protected override async ETTask Run(ETModel.Session session, M2C_PathfindingResult message)
        {
            Unit unit = UnitComponent.Instance.Get(message.Id);
            UnitPathComponent unitPathComponent = unit.GetComponent <UnitPathComponent>();

            unitPathComponent.StartMove(message).Coroutine();

            GizmosDebug.Instance.ClearData(message.Id);
            GizmosDebug.Instance.AddData(message.Id, new Vector3(message.X, message.Y, message.Z));
            for (int i = 0; i < message.Xs.Count; ++i)
            {
                GizmosDebug.Instance.AddData(message.Id, new Vector3(message.Xs[i], message.Ys[i], message.Zs[i]));
            }

            await ETTask.CompletedTask;
        }
        protected override async ETTask Run(ETModel.Session session, M2C_PathfindingResult message)
        {
            Unit unit = ETModel.Game.Scene.GetComponent <UnitComponent>().Get(message.Id);


            unit.GetComponent <AnimatorComponent>().SetFloatValue("Speed", 5f);
            UnitPathComponent unitPathComponent = unit.GetComponent <UnitPathComponent>();

            unitPathComponent.StartMove(message).Coroutine();

            GizmosDebug.Instance.Path.Clear();
            GizmosDebug.Instance.Path.Add(new Vector3(message.X, message.Y, message.Z));
            for (int i = 0; i < message.Xs.Count; ++i)
            {
                GizmosDebug.Instance.Path.Add(new Vector3(message.Xs[i], message.Ys[i], message.Zs[i]));
            }

            await ETTask.CompletedTask;
        }