protected void Start() { mInteraction.Deselect(); MapManager.Instance.AddUnit(transform); }
void HandleClickOtherPlayers(GameObject player) { mInteraction.Deselect(); player.GetComponent <UnitInteraction>().Select(); }
protected void Start() { mInteraction.Deselect(); MapManager.Instance.AddUnit(transform); }
void HandleClickOtherPlayers(GameObject player) { mInteraction.Deselect(); player.GetComponent <UnitInteraction>().Select(); }