// Use this for initialization
    void Start()
    {
        myCollider = GetComponent <CapsuleCollider>();
        myRenderer = gameObject.GetComponent <Renderer>();

        myUnitGroupManager = GameObject.FindGameObjectWithTag(vars.unitgroup_tag + "" + vars.unitgroup_manager_tag).GetComponent <UnitGroupUIManager>();
        myUnitGroupManager.unitGroupList.Add(this);
    }
    // Use this for initialization
    void Start()
    {
        myCollider = GetComponent<CapsuleCollider>();
        myRenderer = gameObject.GetComponent<Renderer>();

        myUnitGroupManager = GameObject.FindGameObjectWithTag(vars.unitgroup_tag+""+vars.unitgroup_manager_tag).GetComponent<UnitGroupUIManager>();
        myUnitGroupManager.unitGroupList.Add(this);
    }