// Use this for initialization void Start() { myCollider = GetComponent <CapsuleCollider>(); myRenderer = gameObject.GetComponent <Renderer>(); myUnitGroupManager = GameObject.FindGameObjectWithTag(vars.unitgroup_tag + "" + vars.unitgroup_manager_tag).GetComponent <UnitGroupUIManager>(); myUnitGroupManager.unitGroupList.Add(this); }
// Use this for initialization void Start() { myCollider = GetComponent<CapsuleCollider>(); myRenderer = gameObject.GetComponent<Renderer>(); myUnitGroupManager = GameObject.FindGameObjectWithTag(vars.unitgroup_tag+""+vars.unitgroup_manager_tag).GetComponent<UnitGroupUIManager>(); myUnitGroupManager.unitGroupList.Add(this); }