private void SetUnitInfo(UnitGroup unitGroup, int num) { units[num].SetActive(true); units[num].transform.GetChild(0).GetComponent <Text>().text = unitGroup.UnitName; units[num].transform.GetChild(1).GetComponent <Text>().text = unitGroup.Progress.ToString(); units[num].transform.GetChild(2).GetComponent <Text>().text = unitGroup.NextLevel().ToString(); units[num].transform.GetChild(3).GetComponent <Slider>().value = unitGroup.Progress * 100 / unitGroup.NextLevel(); }