public void Pass_Unit_To_Manager() { IUnitFactory unitFactory = A.MockUnitFactory().Build(); UnitFactoryController factoryController = new UnitFactoryController(unitFactory); IUnit unitToPass = A.MockUnit().Build(); factoryController.PassUnitToManager(A.MockUnit().Build()); unitFactory.instanceManager.workers.Contains(unitToPass.selectable); }
public void Get_Correct_Index_From_UnitInfoTemplate() { //Arrange List <IUnit> prefabs = new List <IUnit>() { A.MockUnit().Build(), A.MockUnit().Build(), A.MockUnit().Build() }; int numberOfPrefabs = prefabs.Count; IUnitFactory unitFactory = A.MockUnitFactory().With(prefabs).Build(); UnitFactoryController factoryController = new UnitFactoryController(unitFactory); //Act + Assert foreach (IUnit prefab in prefabs) { int returnIdx = factoryController.GetIndex(prefab.template); Assert.AreEqual(prefabs[returnIdx], prefab); } }
public void Make_Dictionary() { //Arrange List <IUnit> prefabs = new List <IUnit>() { A.MockUnit().Build(), A.MockUnit().Build(), A.MockUnit().Build() }; int numberOfPrefabs = prefabs.Count; IUnitFactory unitFactory = A.MockUnitFactory().With(prefabs).Build(); UnitFactoryController factoryController = new UnitFactoryController(unitFactory); //Act factoryController.MakeDictionnary(); //Assert foreach (IUnit prefab in prefabs) { Assert.IsTrue(factoryController.unitsAvailable.ContainsKey(prefab.template)); } }
private void Awake() { _factoryController = new UnitFactoryController(this); _factoryController.MakeDictionnary(); }