void Update() { if (PauseMenu_HTML.IsPaused) { return; } if (GroupUtil.IsNeutral(Group)) { return; } if (SoloEvolution) { UnitEvolution.Update(this); } if (!GroupUtil.isCreatureGroup(Group)) { return; } ItemMain.Update(this); UnitEvolution.Update(this); }
void Update() { if (PauseMenu_HTML.IsPaused) { return; } if (SoloEvolution) { UnitEvolution.Update(this); } if (GroupUtil.IsNeutral(Group)) { return; } AbilitiesManager.UpdateUnitAbilities(this); }