예제 #1
0
        void Update()
        {
            if (PauseMenu_HTML.IsPaused)
            {
                return;
            }

            if (GroupUtil.IsNeutral(Group))
            {
                return;
            }

            if (SoloEvolution)
            {
                UnitEvolution.Update(this);
            }

            if (!GroupUtil.isCreatureGroup(Group))
            {
                return;
            }

            ItemMain.Update(this);
            UnitEvolution.Update(this);
        }
예제 #2
0
        void Update()
        {
            if (PauseMenu_HTML.IsPaused)
            {
                return;
            }

            if (SoloEvolution)
            {
                UnitEvolution.Update(this);
            }

            if (GroupUtil.IsNeutral(Group))
            {
                return;
            }
            AbilitiesManager.UpdateUnitAbilities(this);
        }