Пример #1
0
 private void Player_OnExecuteOrder(Player sender, ExecuteOrderEventArgs args)
 {
     if (args.OrderId == OrderId.AbilityTarget && args.Ability.Id == AbilityId.windrunner_focusfire && args.Entities.Contains(MyHero))
     {
         _ultTarget = args.Target as Unit;
         if (!MyHero.HasModifier("modifier_windrunner_focusfire"))
         {
             _attackSpeed = UnitDatabase.GetAttackSpeed(MyHero);
         }
     }
 }
Пример #2
0
        public override async Task ExecuteComboAsync(Unit target, CancellationToken tk = new CancellationToken())
        {
            if (MyHero.IsChanneling())
            {
                return;
            }

            await HasNoLinkens(target, tk);
            await UseItems(target, tk);

            if (await DisableEnemy(target, tk) == DisabledState.UsedAbilityToDisable)
            {
                Log.Debug($"disabled!");
            }

            if (!MyHero.IsSilenced())
            {
                if (_powerShotAbility.IsAbilityEnabled() && _powerShotAbility.CanBeCasted(target) && _powerShotAbility.CanHit(target))
                {
                    var speed = _powerShotAbility.GetAbilityData("arrow_speed");
                    var time  = target.Distance2D(MyHero) / speed * 1000.0f;

                    float disabledDuration;
                    if (target.IsDisabled(out disabledDuration) && disabledDuration >= time + 1.0f)
                    {
                        _powerShotAbility.UseAbility(target.NetworkPosition);
                        Log.Debug($"using powershot since target disabled for {disabledDuration}");
                        await Await.Delay(GetAbilityDelay(target, _powerShotAbility) + (int)(disabledDuration * 1000.0f), tk);

                        MyHero.Stop();
                    }
                    else
                    {
                        var range        = _powerShotAbility.GetAbilityData("arrow_range");
                        var predictedPos = Prediction.Prediction.PredictPosition(target, (int)time + 1000, true);
                        var distance     = MyHero.Distance2D(predictedPos);
                        if (predictedPos != Vector3.Zero && distance < range)
                        {
                            var damage = (float)_powerShotAbility.GetDamage(_powerShotAbility.Level - 1);
                            damage *= GetSpellAmp();
                            if (target.Health <= damage * (1.0f - target.MagicResistance()))
                            {
                                var powerShotProp = GetPowerShotProp(target);
                                time        += (1000.0f * powerShotProp);
                                predictedPos = Prediction.Prediction.PredictPosition(target, (int)time);

                                _powerShotAbility.UseAbility(predictedPos);
                                Log.Debug($"using powershot since target can be killed");

                                await Await.Delay(GetAbilityDelay(target, _powerShotAbility) + (int)time, tk);

                                MyHero.Stop();
                            }
                            else if (!_shackleAbility.CanBeCasted(target) && !MyHero.HasItem(ClassId.CDOTA_Item_BlinkDagger) && distance > MyHero.GetAttackRange() * 1.25f)
                            {
                                _powerShotAbility.UseAbility(predictedPos);
                                Log.Debug($"using powershot since no blink or shackle");
                                await Await.Delay(GetAbilityDelay(target, _powerShotAbility) + 1000, tk);
                            }
                        }
                    }
                }


                if (_shackleAbility.IsAbilityEnabled() && _shackleAbility.CanBeCasted(target))
                {
                    var shackleTarget = FindShackleTarget(target);
                    if (shackleTarget != null)
                    {
                        _shackleAbility.UseAbility(shackleTarget);
                        Log.Debug($"using shackle on {shackleTarget.Name}");
                        await Await.Delay(GetAbilityDelay(shackleTarget, _shackleAbility), tk);
                    }
                    else if (ZaioMenu.ShouldUseBlinkDagger)
                    {
                        // test for iron branch jump
                        var blink    = MyHero.GetItemById(ItemId.item_blink);
                        var distance = MyHero.Distance2D(target);
                        if (blink != null && blink.CanBeCasted())
                        {
                            var ironBranch = MyHero.GetItemById(ItemId.item_branches);
                            if (ShouldUseBranchShackle && ironBranch != null && distance >= 220 && distance <= blink.GetCastRange() - _shackleAbility.GetAbilityData("shackle_distance") / 2)
                            {
                                await BlinkShackleBranch(target, blink, ironBranch, tk);

                                Log.Debug($"used ironbranch trick");
                            }
                            else if (distance < blink.GetCastRange() + _shackleAbility.GetCastRange())
                            {
                                // find good blink pos
                                Log.Debug($"using blink shackle find pos");
                                await BlinkShackleFindPos(target, blink, tk);
                            }
                        }
                    }
                }

                if (_ultAbility.IsAbilityEnabled() && (!_shackleAbility.CanBeCasted() || target.IsDisabled()) && _ultAbility.CanBeCasted(target) && _ultAbility.CanHit(target))
                {
                    if (!MyHero.HasModifier("modifier_windrunner_focusfire"))
                    {
                        _attackSpeed = UnitDatabase.GetAttackSpeed(MyHero);
                    }

                    Log.Debug($"use ult");
                    _ultAbility.UseAbility(target);
                    _ultTarget = target;
                    await Await.Delay(GetAbilityDelay(target, _ultAbility), tk);
                }
            }

            // check if we are near the enemy
            if (!_shackleAbility.CanBeCasted(target) || !_shackleAbility.IsAbilityEnabled())
            {
                if (!await MoveOrBlinkToEnemy(target, tk))
                {
                    Log.Debug($"return because of blink");
                    return;
                }
            }
            else if (!await MoveToEnemy(target, tk))
            {
                Log.Debug($"return because of move");
                return;
            }

            var useOrbwalkerOnUlt = (!MyHero.HasModifier("modifier_windrunner_focusfire") || ShouldUseOrbwalkWhileUlt);

            if (ZaioMenu.ShouldUseOrbwalker && useOrbwalkerOnUlt)
            {
                Orbwalk();
            }
            else if (!useOrbwalkerOnUlt)
            {
                MyHero.Attack(target);
                await Await.Delay(125, tk);
            }
        }