public IEnumerator Init(Node startNode, int numberOfEnemies)
        {
            UnitDatabase unitDatabase = FindObjectOfType <UnitDatabase>();

            isSpawning = true;
            while (numberOfEnemies != 0)
            {
                if (enemyViewGO != null && startNode.position != null)
                {
                    GameObject    instance      = Instantiate(enemyViewGO, startNode.position, Quaternion.identity, this.transform);
                    Unit          unit          = new Unit(startNode);
                    EnemyMovement enemyMovement = InitComponents(instance, unit);
                    unitDatabase.AddNewEnemy(enemyMovement, startNode, unit);
                    numberOfEnemies--;
                }
                yield return(new WaitForSeconds(secsBetweenSpawnTime));
            }
            isSpawning = false;
        }