Пример #1
0
        public int GetDamage(Unit9 unit, float manaCost)
        {
            var damage  = manaCost * this.manaMultiplierData.GetValue(this.Level);
            var amplify = unit.GetDamageAmplification(this.Owner, this.DamageType, false);
            var block   = unit.GetDamageBlock(this.DamageType);

            return((int)((damage - block) * amplify));
        }
Пример #2
0
        // Token: 0x060009B8 RID: 2488 RVA: 0x000236AC File Offset: 0x000218AC
        public int GetDamage(Unit9 unit, float manaCost)
        {
            float num = manaCost * this.manaMultiplierData.GetValue(this.Level);
            float damageAmplification = unit.GetDamageAmplification(base.Owner, this.DamageType, false);
            float damageBlock         = unit.GetDamageBlock(this.DamageType);

            return((int)((num - damageBlock) * damageAmplification));
        }
        // Token: 0x06000A86 RID: 2694 RVA: 0x00024170 File Offset: 0x00022370
        public override int GetDamage(Unit9 unit)
        {
            float num  = unit.HealthRegeneration * base.Duration;
            float num2 = this.DamageData.GetValue(this.Level) - num;
            float damageAmplification = unit.GetDamageAmplification(base.Owner, this.DamageType, true);
            float damageBlock         = unit.GetDamageBlock(this.DamageType);

            return((int)((num2 - damageBlock) * damageAmplification));
        }
Пример #4
0
        public override int GetDamage(Unit9 unit)
        {
            var healthRegen = unit.HealthRegeneration * this.Duration;
            var damage      = this.DamageData.GetValue(this.Level) - healthRegen;
            var amplify     = unit.GetDamageAmplification(this.Owner, this.DamageType, true);
            var block       = unit.GetDamageBlock(this.DamageType);

            return((int)((damage - block) * amplify));
        }
Пример #5
0
        // Token: 0x060010E5 RID: 4325 RVA: 0x00029514 File Offset: 0x00027714
        public virtual int GetDamage(Unit9 unit)
        {
            float num = 0f;

            foreach (KeyValuePair <DamageType, float> keyValuePair in this.GetRawDamage(unit, null))
            {
                float damageAmplification = unit.GetDamageAmplification(base.Owner, keyValuePair.Key, this.IntelligenceAmplify);
                float damageBlock         = unit.GetDamageBlock(keyValuePair.Key);
                num += (keyValuePair.Value - damageBlock) * damageAmplification;
            }
            return((int)num);
        }
Пример #6
0
        // Token: 0x060007E7 RID: 2023 RVA: 0x00021F28 File Offset: 0x00020128
        public override int GetDamage(Unit9 unit)
        {
            float  damageAmplification = unit.GetDamageAmplification(base.Owner, this.DamageType, true);
            float  damageBlock         = unit.GetDamageBlock(this.DamageType);
            Damage rawDamage           = this.GetRawDamage(unit, null);
            float  num = 1f;

            if (!unit.HasModifier(this.AmplifierModifierName))
            {
                num += this.AmplifierValue(base.Owner, unit);
            }
            return((int)((rawDamage[this.DamageType] - damageBlock) * damageAmplification * num));
        }
Пример #7
0
        public virtual int GetDamage(Unit9 unit)
        {
            var damage = 0f;

            foreach (var raw in this.GetRawDamage(unit))
            {
                var amplify = unit.GetDamageAmplification(this.Owner, raw.Key, this.IntelligenceAmplify);
                var block   = unit.GetDamageBlock(raw.Key);

                damage += (raw.Value - block) * amplify;
            }

            return((int)damage);
        }
        // Token: 0x06001032 RID: 4146 RVA: 0x00028A94 File Offset: 0x00026C94
        public override int GetDamage(Unit9 unit)
        {
            float value = this.killThresholdData.GetValue(this.Level);
            float num   = unit.HealthRegeneration * this.GetCastDelay(unit) * 1.5f;

            if (unit.Health + num < value)
            {
                return((int)unit.MaximumHealth);
            }
            float value2 = this.DamageData.GetValue(this.Level);
            float damageAmplification = unit.GetDamageAmplification(base.Owner, this.DamageType, true);
            float damageBlock         = unit.GetDamageBlock(this.DamageType);

            return((int)((value2 - damageBlock) * damageAmplification));
        }
Пример #9
0
        public override int GetDamage(Unit9 unit)
        {
            var amplify = unit.GetDamageAmplification(this.Owner, this.DamageType, true);
            var block   = unit.GetDamageBlock(this.DamageType);
            var damage  = this.GetRawDamage(unit);

            var bonusAmplifier = 1f;

            if (!unit.HasModifier(this.AmplifierModifierNames))
            {
                bonusAmplifier += this.AmplifierValue(this.Owner, unit);
            }

            return((int)((damage[this.DamageType] - block) * amplify * bonusAmplifier));
        }
Пример #10
0
        public override int GetDamage(Unit9 unit)
        {
            var threshold   = this.killThresholdData.GetValue(this.Level);
            var healthRegen = unit.HealthRegeneration * this.GetCastDelay(unit) * 1.5f;

            if (unit.Health + healthRegen < threshold)
            {
                //todo should ignore amplifiers ?
                return((int)unit.MaximumHealth);
            }

            var damage  = this.DamageData.GetValue(this.Level);
            var amplify = unit.GetDamageAmplification(this.Owner, this.DamageType, true);
            var block   = unit.GetDamageBlock(this.DamageType);

            return((int)((damage - block) * amplify));
        }
Пример #11
0
        private Dictionary <KillStealAbility, int> GetDamage(Unit9 target)
        {
            var abilities            = new List <KillStealAbility>();
            var additionalAmplifiers = new DamageAmplifier();
            var damageBlockers       = target.GetDamageBlockers().ToDictionary(x => x, x => x.BlockValue(target));

            foreach (var ability in this.activeAbilities.Where(x => this.KillStealMenu.IsAbilityEnabled(x.Ability.Name)))
            {
                if (!ability.Ability.IsValid)
                {
                    continue;
                }

                if (!this.AbilitySleeper.IsSleeping(ability.Ability.Handle) && !ability.Ability.CanBeCasted(false))
                {
                    continue;
                }

                //todo remove positive amplifiers
                if (ability.Ability is IHasDamageAmplify amplifier)
                {
                    if ((amplifier.IsIncomingDamageAmplifier() && !target.HasModifier(amplifier.AmplifierModifierNames)) ||
                        (amplifier.IsOutgoingDamageAmplifier() && !ability.Ability.Owner.HasModifier(amplifier.AmplifierModifierNames)))
                    {
                        if (amplifier.IsPhysicalDamageAmplifier())
                        {
                            additionalAmplifiers[DamageType.Physical] *= 1 + amplifier.AmplifierValue(ability.Ability.Owner, target);
                        }

                        if (amplifier.IsMagicalDamageAmplifier())
                        {
                            additionalAmplifiers[DamageType.Magical] *= 1 + amplifier.AmplifierValue(ability.Ability.Owner, target);
                        }

                        if (amplifier.IsPureDamageAmplifier())
                        {
                            additionalAmplifiers[DamageType.Pure] *= 1 + amplifier.AmplifierValue(ability.Ability.Owner, target);
                        }
                    }
                }

                abilities.Add(ability);
            }

            var remainingHealth = target.Health;
            var finalDamage     = new Dictionary <KillStealAbility, int>();
            var remainingMana   = new Dictionary <Unit9, float>();

            foreach (var ability in abilities)
            {
                if (!remainingMana.TryGetValue(ability.Ability.Owner, out var mana))
                {
                    remainingMana[ability.Ability.Owner] = mana = ability.Ability.Owner.Mana;
                }

                if (mana < ability.Ability.ManaCost)
                {
                    continue;
                }

                foreach (var damagePair in ability.Ability.GetRawDamage(target, remainingHealth))
                {
                    var damageType = damagePair.Key;
                    var damage     = damagePair.Value;

                    if (damageType == DamageType.None)
                    {
                        if (damage > 0)
                        {
                            var ex = new BrokenAbilityException("DamageType");
                            Logger.Error(ex, ability.Ability.Name);
                            this.activeAbilities.RemoveAll(x => x.Ability.Handle == ability.Ability.Handle);
                        }

                        finalDamage.Add(ability, 0);
                        continue;
                    }

                    if (damageType == DamageType.HealthRemoval)
                    {
                        finalDamage.TryGetValue(ability, out var hpRemovalDamage);
                        finalDamage[ability] = hpRemovalDamage + (int)damage;
                        remainingHealth     -= damage;
                        continue;
                    }

                    var amp = target.GetDamageAmplification(ability.Ability.Owner, damageType, ability.Ability.IntelligenceAmplify);
                    if (amp <= 0)
                    {
                        continue;
                    }

                    foreach (var damageBlock in damageBlockers.ToList())
                    {
                        var blockAbility = damageBlock.Key;
                        if (!blockAbility.CanBlock(damageType))
                        {
                            continue;
                        }

                        var blockedDamage = Math.Min(damage, damageBlock.Value);
                        damageBlockers[blockAbility] -= blockedDamage;

                        if (blockAbility.BlocksDamageAfterReduction)
                        {
                            damage -= Math.Min(damage, blockedDamage * (1 / (amp * additionalAmplifiers[damageType])));
                        }
                        else
                        {
                            damage -= blockedDamage;
                        }
                    }

                    var amplifiedDamage = (int)(damage * amp * additionalAmplifiers[damageType]);
                    if (amplifiedDamage <= 0)
                    {
                        continue;
                    }

                    remainingMana[ability.Ability.Owner] -= ability.Ability.ManaCost;
                    finalDamage.TryGetValue(ability, out var savedDamage);
                    finalDamage[ability] = savedDamage + amplifiedDamage;
                    remainingHealth     -= amplifiedDamage;
                }
            }

            return(finalDamage);
        }
Пример #12
0
        // Token: 0x06000110 RID: 272 RVA: 0x0000B0E0 File Offset: 0x000092E0
        private Dictionary <KillStealAbility, int> GetDamage(Unit9 target)
        {
            List <KillStealAbility>             list            = new List <KillStealAbility>();
            DamageAmplifier                     damageAmplifier = new DamageAmplifier();
            Dictionary <IHasDamageBlock, float> dictionary      = target.GetDamageBlockers().ToDictionary((IHasDamageBlock x) => x, (IHasDamageBlock x) => x.BlockValue(target));
            IEnumerable <KillStealAbility>      source          = this.activeAbilities;

            Func <KillStealAbility, bool> < > 9__2;
            Func <KillStealAbility, bool> predicate;

            if ((predicate = < > 9__2) == null)
            {
                predicate = (< > 9__2 = ((KillStealAbility x) => this.KillStealMenu.IsAbilityEnabled(x.Ability.Name)));
            }
            foreach (KillStealAbility killStealAbility in source.Where(predicate))
            {
                if (killStealAbility.Ability.IsValid && (this.AbilitySleeper.IsSleeping(killStealAbility.Ability.Handle) || killStealAbility.Ability.CanBeCasted(false)))
                {
                    IHasDamageAmplify hasDamageAmplify;
                    if ((hasDamageAmplify = (killStealAbility.Ability as IHasDamageAmplify)) != null && ((AbilityExtensions.IsIncomingDamageAmplifier(hasDamageAmplify) && !target.HasModifier(hasDamageAmplify.AmplifierModifierName)) || (AbilityExtensions.IsOutgoingDamageAmplifier(hasDamageAmplify) && !killStealAbility.Ability.Owner.HasModifier(hasDamageAmplify.AmplifierModifierName))))
                    {
                        if (AbilityExtensions.IsPhysicalDamageAmplifier(hasDamageAmplify))
                        {
                            DamageAmplifier damageAmplifier2 = damageAmplifier;
                            damageAmplifier2[DamageType.Physical] = damageAmplifier2[DamageType.Physical] * (1f + hasDamageAmplify.AmplifierValue(killStealAbility.Ability.Owner, target));
                        }
                        if (AbilityExtensions.IsMagicalDamageAmplifier(hasDamageAmplify))
                        {
                            DamageAmplifier damageAmplifier2 = damageAmplifier;
                            damageAmplifier2[DamageType.Magical] = damageAmplifier2[DamageType.Magical] * (1f + hasDamageAmplify.AmplifierValue(killStealAbility.Ability.Owner, target));
                        }
                        if (AbilityExtensions.IsPureDamageAmplifier(hasDamageAmplify))
                        {
                            DamageAmplifier damageAmplifier2 = damageAmplifier;
                            damageAmplifier2[DamageType.Pure] = damageAmplifier2[DamageType.Pure] * (1f + hasDamageAmplify.AmplifierValue(killStealAbility.Ability.Owner, target));
                        }
                    }
                    list.Add(killStealAbility);
                }
            }
            float num = target.Health;
            Dictionary <KillStealAbility, int> dictionary2 = new Dictionary <KillStealAbility, int>();
            Dictionary <Unit9, float>          dictionary3 = new Dictionary <Unit9, float>();

            using (List <KillStealAbility> .Enumerator enumerator2 = list.GetEnumerator())
            {
                while (enumerator2.MoveNext())
                {
                    KillStealAbility ability = enumerator2.Current;
                    float            num2;
                    if (!dictionary3.TryGetValue(ability.Ability.Owner, out num2))
                    {
                        num2 = (dictionary3[ability.Ability.Owner] = ability.Ability.Owner.Mana);
                    }
                    if (num2 >= ability.Ability.ManaCost)
                    {
                        Predicate <KillStealAbility> < > 9__3;
                        foreach (KeyValuePair <DamageType, float> keyValuePair in ability.Ability.GetRawDamage(target, new float?(num)))
                        {
                            DamageType key  = keyValuePair.Key;
                            float      num3 = keyValuePair.Value;
                            if (key == DamageType.None)
                            {
                                if (num3 > 0f)
                                {
                                    Logger.Error(new BrokenAbilityException("DamageType"), ability.Ability.Name);
                                    List <KillStealAbility>      list2 = this.activeAbilities;
                                    Predicate <KillStealAbility> match;
                                    if ((match = < > 9__3) == null)
                                    {
                                        match = (< > 9__3 = ((KillStealAbility x) => x.Ability.Handle == ability.Ability.Handle));
                                    }
                                    list2.RemoveAll(match);
                                }
                                dictionary2.Add(ability, 0);
                            }
                            else if (key == DamageType.HealthRemoval)
                            {
                                int num4;
                                dictionary2.TryGetValue(ability, out num4);
                                dictionary2[ability] = num4 + (int)num3;
                                num -= num3;
                            }
                            else
                            {
                                float damageAmplification = target.GetDamageAmplification(ability.Ability.Owner, key, ability.Ability.IntelligenceAmplify);
                                if (damageAmplification > 0f)
                                {
                                    foreach (KeyValuePair <IHasDamageBlock, float> keyValuePair2 in dictionary.ToList <KeyValuePair <IHasDamageBlock, float> >())
                                    {
                                        IHasDamageBlock key2 = keyValuePair2.Key;
                                        if (AbilityExtensions.CanBlock(key2, key))
                                        {
                                            float num5 = Math.Min(num3, keyValuePair2.Value);
                                            Dictionary <IHasDamageBlock, float> dictionary4 = dictionary;
                                            IHasDamageBlock key3 = key2;
                                            dictionary4[key3] -= num5;
                                            if (key2.BlocksDamageAfterReduction)
                                            {
                                                num3 -= Math.Min(num3, num5 * (1f / (damageAmplification * damageAmplifier[key])));
                                            }
                                            else
                                            {
                                                num3 -= num5;
                                            }
                                        }
                                    }
                                    int num6 = (int)(num3 * damageAmplification * damageAmplifier[key]);
                                    if (num6 > 6000 || num6 < 0)
                                    {
                                        BrokenAbilityException ex = new BrokenAbilityException("Amplified");
                                        ex.Data["Ability"] = new
                                        {
                                            Ability         = ability.Ability.Name,
                                            Target          = target.Name,
                                            Damage          = num3.ToString(),
                                            AmplifiedDamage = num6.ToString(),
                                            Type            = key.ToString(),
                                            Amp             = damageAmplification.ToString(),
                                            Amp2            = damageAmplifier[key].ToString(),
                                            TargetAmps      = (from x in target.amplifiers
                                                               where x.IsValid && AbilityExtensions.IsIncomingDamageAmplifier(x)
                                                               select x.AmplifierModifierName).ToArray <string>(),
                                            OwnerAmps = (from x in ability.Ability.Owner.amplifiers
                                                         where x.IsValid && AbilityExtensions.IsOutgoingDamageAmplifier(x)
                                                         select x.AmplifierModifierName).ToArray <string>()
                                        };
                                        Logger.Error(ex, null);
                                    }
                                    else
                                    {
                                        Dictionary <Unit9, float> dictionary5 = dictionary3;
                                        Unit9 owner = ability.Ability.Owner;
                                        dictionary5[owner] -= ability.Ability.ManaCost;
                                        int num7;
                                        dictionary2.TryGetValue(ability, out num7);
                                        dictionary2[ability] = num7 + num6;
                                        num -= (float)num6;
                                    }
                                }
                            }
                        }
                    }
                }
            }
            return(dictionary2);
        }