public int GetDamage(Unit9 unit, float manaCost) { var damage = manaCost * this.manaMultiplierData.GetValue(this.Level); var amplify = unit.GetDamageAmplification(this.Owner, this.DamageType, false); var block = unit.GetDamageBlock(this.DamageType); return((int)((damage - block) * amplify)); }
// Token: 0x060009B8 RID: 2488 RVA: 0x000236AC File Offset: 0x000218AC public int GetDamage(Unit9 unit, float manaCost) { float num = manaCost * this.manaMultiplierData.GetValue(this.Level); float damageAmplification = unit.GetDamageAmplification(base.Owner, this.DamageType, false); float damageBlock = unit.GetDamageBlock(this.DamageType); return((int)((num - damageBlock) * damageAmplification)); }
// Token: 0x06000A86 RID: 2694 RVA: 0x00024170 File Offset: 0x00022370 public override int GetDamage(Unit9 unit) { float num = unit.HealthRegeneration * base.Duration; float num2 = this.DamageData.GetValue(this.Level) - num; float damageAmplification = unit.GetDamageAmplification(base.Owner, this.DamageType, true); float damageBlock = unit.GetDamageBlock(this.DamageType); return((int)((num2 - damageBlock) * damageAmplification)); }
public override int GetDamage(Unit9 unit) { var healthRegen = unit.HealthRegeneration * this.Duration; var damage = this.DamageData.GetValue(this.Level) - healthRegen; var amplify = unit.GetDamageAmplification(this.Owner, this.DamageType, true); var block = unit.GetDamageBlock(this.DamageType); return((int)((damage - block) * amplify)); }
// Token: 0x060010E5 RID: 4325 RVA: 0x00029514 File Offset: 0x00027714 public virtual int GetDamage(Unit9 unit) { float num = 0f; foreach (KeyValuePair <DamageType, float> keyValuePair in this.GetRawDamage(unit, null)) { float damageAmplification = unit.GetDamageAmplification(base.Owner, keyValuePair.Key, this.IntelligenceAmplify); float damageBlock = unit.GetDamageBlock(keyValuePair.Key); num += (keyValuePair.Value - damageBlock) * damageAmplification; } return((int)num); }
// Token: 0x060007E7 RID: 2023 RVA: 0x00021F28 File Offset: 0x00020128 public override int GetDamage(Unit9 unit) { float damageAmplification = unit.GetDamageAmplification(base.Owner, this.DamageType, true); float damageBlock = unit.GetDamageBlock(this.DamageType); Damage rawDamage = this.GetRawDamage(unit, null); float num = 1f; if (!unit.HasModifier(this.AmplifierModifierName)) { num += this.AmplifierValue(base.Owner, unit); } return((int)((rawDamage[this.DamageType] - damageBlock) * damageAmplification * num)); }
public virtual int GetDamage(Unit9 unit) { var damage = 0f; foreach (var raw in this.GetRawDamage(unit)) { var amplify = unit.GetDamageAmplification(this.Owner, raw.Key, this.IntelligenceAmplify); var block = unit.GetDamageBlock(raw.Key); damage += (raw.Value - block) * amplify; } return((int)damage); }
// Token: 0x06001032 RID: 4146 RVA: 0x00028A94 File Offset: 0x00026C94 public override int GetDamage(Unit9 unit) { float value = this.killThresholdData.GetValue(this.Level); float num = unit.HealthRegeneration * this.GetCastDelay(unit) * 1.5f; if (unit.Health + num < value) { return((int)unit.MaximumHealth); } float value2 = this.DamageData.GetValue(this.Level); float damageAmplification = unit.GetDamageAmplification(base.Owner, this.DamageType, true); float damageBlock = unit.GetDamageBlock(this.DamageType); return((int)((value2 - damageBlock) * damageAmplification)); }
public override int GetDamage(Unit9 unit) { var amplify = unit.GetDamageAmplification(this.Owner, this.DamageType, true); var block = unit.GetDamageBlock(this.DamageType); var damage = this.GetRawDamage(unit); var bonusAmplifier = 1f; if (!unit.HasModifier(this.AmplifierModifierNames)) { bonusAmplifier += this.AmplifierValue(this.Owner, unit); } return((int)((damage[this.DamageType] - block) * amplify * bonusAmplifier)); }
public override int GetDamage(Unit9 unit) { var threshold = this.killThresholdData.GetValue(this.Level); var healthRegen = unit.HealthRegeneration * this.GetCastDelay(unit) * 1.5f; if (unit.Health + healthRegen < threshold) { //todo should ignore amplifiers ? return((int)unit.MaximumHealth); } var damage = this.DamageData.GetValue(this.Level); var amplify = unit.GetDamageAmplification(this.Owner, this.DamageType, true); var block = unit.GetDamageBlock(this.DamageType); return((int)((damage - block) * amplify)); }
private Dictionary <KillStealAbility, int> GetDamage(Unit9 target) { var abilities = new List <KillStealAbility>(); var additionalAmplifiers = new DamageAmplifier(); var damageBlockers = target.GetDamageBlockers().ToDictionary(x => x, x => x.BlockValue(target)); foreach (var ability in this.activeAbilities.Where(x => this.KillStealMenu.IsAbilityEnabled(x.Ability.Name))) { if (!ability.Ability.IsValid) { continue; } if (!this.AbilitySleeper.IsSleeping(ability.Ability.Handle) && !ability.Ability.CanBeCasted(false)) { continue; } //todo remove positive amplifiers if (ability.Ability is IHasDamageAmplify amplifier) { if ((amplifier.IsIncomingDamageAmplifier() && !target.HasModifier(amplifier.AmplifierModifierNames)) || (amplifier.IsOutgoingDamageAmplifier() && !ability.Ability.Owner.HasModifier(amplifier.AmplifierModifierNames))) { if (amplifier.IsPhysicalDamageAmplifier()) { additionalAmplifiers[DamageType.Physical] *= 1 + amplifier.AmplifierValue(ability.Ability.Owner, target); } if (amplifier.IsMagicalDamageAmplifier()) { additionalAmplifiers[DamageType.Magical] *= 1 + amplifier.AmplifierValue(ability.Ability.Owner, target); } if (amplifier.IsPureDamageAmplifier()) { additionalAmplifiers[DamageType.Pure] *= 1 + amplifier.AmplifierValue(ability.Ability.Owner, target); } } } abilities.Add(ability); } var remainingHealth = target.Health; var finalDamage = new Dictionary <KillStealAbility, int>(); var remainingMana = new Dictionary <Unit9, float>(); foreach (var ability in abilities) { if (!remainingMana.TryGetValue(ability.Ability.Owner, out var mana)) { remainingMana[ability.Ability.Owner] = mana = ability.Ability.Owner.Mana; } if (mana < ability.Ability.ManaCost) { continue; } foreach (var damagePair in ability.Ability.GetRawDamage(target, remainingHealth)) { var damageType = damagePair.Key; var damage = damagePair.Value; if (damageType == DamageType.None) { if (damage > 0) { var ex = new BrokenAbilityException("DamageType"); Logger.Error(ex, ability.Ability.Name); this.activeAbilities.RemoveAll(x => x.Ability.Handle == ability.Ability.Handle); } finalDamage.Add(ability, 0); continue; } if (damageType == DamageType.HealthRemoval) { finalDamage.TryGetValue(ability, out var hpRemovalDamage); finalDamage[ability] = hpRemovalDamage + (int)damage; remainingHealth -= damage; continue; } var amp = target.GetDamageAmplification(ability.Ability.Owner, damageType, ability.Ability.IntelligenceAmplify); if (amp <= 0) { continue; } foreach (var damageBlock in damageBlockers.ToList()) { var blockAbility = damageBlock.Key; if (!blockAbility.CanBlock(damageType)) { continue; } var blockedDamage = Math.Min(damage, damageBlock.Value); damageBlockers[blockAbility] -= blockedDamage; if (blockAbility.BlocksDamageAfterReduction) { damage -= Math.Min(damage, blockedDamage * (1 / (amp * additionalAmplifiers[damageType]))); } else { damage -= blockedDamage; } } var amplifiedDamage = (int)(damage * amp * additionalAmplifiers[damageType]); if (amplifiedDamage <= 0) { continue; } remainingMana[ability.Ability.Owner] -= ability.Ability.ManaCost; finalDamage.TryGetValue(ability, out var savedDamage); finalDamage[ability] = savedDamage + amplifiedDamage; remainingHealth -= amplifiedDamage; } } return(finalDamage); }
// Token: 0x06000110 RID: 272 RVA: 0x0000B0E0 File Offset: 0x000092E0 private Dictionary <KillStealAbility, int> GetDamage(Unit9 target) { List <KillStealAbility> list = new List <KillStealAbility>(); DamageAmplifier damageAmplifier = new DamageAmplifier(); Dictionary <IHasDamageBlock, float> dictionary = target.GetDamageBlockers().ToDictionary((IHasDamageBlock x) => x, (IHasDamageBlock x) => x.BlockValue(target)); IEnumerable <KillStealAbility> source = this.activeAbilities; Func <KillStealAbility, bool> < > 9__2; Func <KillStealAbility, bool> predicate; if ((predicate = < > 9__2) == null) { predicate = (< > 9__2 = ((KillStealAbility x) => this.KillStealMenu.IsAbilityEnabled(x.Ability.Name))); } foreach (KillStealAbility killStealAbility in source.Where(predicate)) { if (killStealAbility.Ability.IsValid && (this.AbilitySleeper.IsSleeping(killStealAbility.Ability.Handle) || killStealAbility.Ability.CanBeCasted(false))) { IHasDamageAmplify hasDamageAmplify; if ((hasDamageAmplify = (killStealAbility.Ability as IHasDamageAmplify)) != null && ((AbilityExtensions.IsIncomingDamageAmplifier(hasDamageAmplify) && !target.HasModifier(hasDamageAmplify.AmplifierModifierName)) || (AbilityExtensions.IsOutgoingDamageAmplifier(hasDamageAmplify) && !killStealAbility.Ability.Owner.HasModifier(hasDamageAmplify.AmplifierModifierName)))) { if (AbilityExtensions.IsPhysicalDamageAmplifier(hasDamageAmplify)) { DamageAmplifier damageAmplifier2 = damageAmplifier; damageAmplifier2[DamageType.Physical] = damageAmplifier2[DamageType.Physical] * (1f + hasDamageAmplify.AmplifierValue(killStealAbility.Ability.Owner, target)); } if (AbilityExtensions.IsMagicalDamageAmplifier(hasDamageAmplify)) { DamageAmplifier damageAmplifier2 = damageAmplifier; damageAmplifier2[DamageType.Magical] = damageAmplifier2[DamageType.Magical] * (1f + hasDamageAmplify.AmplifierValue(killStealAbility.Ability.Owner, target)); } if (AbilityExtensions.IsPureDamageAmplifier(hasDamageAmplify)) { DamageAmplifier damageAmplifier2 = damageAmplifier; damageAmplifier2[DamageType.Pure] = damageAmplifier2[DamageType.Pure] * (1f + hasDamageAmplify.AmplifierValue(killStealAbility.Ability.Owner, target)); } } list.Add(killStealAbility); } } float num = target.Health; Dictionary <KillStealAbility, int> dictionary2 = new Dictionary <KillStealAbility, int>(); Dictionary <Unit9, float> dictionary3 = new Dictionary <Unit9, float>(); using (List <KillStealAbility> .Enumerator enumerator2 = list.GetEnumerator()) { while (enumerator2.MoveNext()) { KillStealAbility ability = enumerator2.Current; float num2; if (!dictionary3.TryGetValue(ability.Ability.Owner, out num2)) { num2 = (dictionary3[ability.Ability.Owner] = ability.Ability.Owner.Mana); } if (num2 >= ability.Ability.ManaCost) { Predicate <KillStealAbility> < > 9__3; foreach (KeyValuePair <DamageType, float> keyValuePair in ability.Ability.GetRawDamage(target, new float?(num))) { DamageType key = keyValuePair.Key; float num3 = keyValuePair.Value; if (key == DamageType.None) { if (num3 > 0f) { Logger.Error(new BrokenAbilityException("DamageType"), ability.Ability.Name); List <KillStealAbility> list2 = this.activeAbilities; Predicate <KillStealAbility> match; if ((match = < > 9__3) == null) { match = (< > 9__3 = ((KillStealAbility x) => x.Ability.Handle == ability.Ability.Handle)); } list2.RemoveAll(match); } dictionary2.Add(ability, 0); } else if (key == DamageType.HealthRemoval) { int num4; dictionary2.TryGetValue(ability, out num4); dictionary2[ability] = num4 + (int)num3; num -= num3; } else { float damageAmplification = target.GetDamageAmplification(ability.Ability.Owner, key, ability.Ability.IntelligenceAmplify); if (damageAmplification > 0f) { foreach (KeyValuePair <IHasDamageBlock, float> keyValuePair2 in dictionary.ToList <KeyValuePair <IHasDamageBlock, float> >()) { IHasDamageBlock key2 = keyValuePair2.Key; if (AbilityExtensions.CanBlock(key2, key)) { float num5 = Math.Min(num3, keyValuePair2.Value); Dictionary <IHasDamageBlock, float> dictionary4 = dictionary; IHasDamageBlock key3 = key2; dictionary4[key3] -= num5; if (key2.BlocksDamageAfterReduction) { num3 -= Math.Min(num3, num5 * (1f / (damageAmplification * damageAmplifier[key]))); } else { num3 -= num5; } } } int num6 = (int)(num3 * damageAmplification * damageAmplifier[key]); if (num6 > 6000 || num6 < 0) { BrokenAbilityException ex = new BrokenAbilityException("Amplified"); ex.Data["Ability"] = new { Ability = ability.Ability.Name, Target = target.Name, Damage = num3.ToString(), AmplifiedDamage = num6.ToString(), Type = key.ToString(), Amp = damageAmplification.ToString(), Amp2 = damageAmplifier[key].ToString(), TargetAmps = (from x in target.amplifiers where x.IsValid && AbilityExtensions.IsIncomingDamageAmplifier(x) select x.AmplifierModifierName).ToArray <string>(), OwnerAmps = (from x in ability.Ability.Owner.amplifiers where x.IsValid && AbilityExtensions.IsOutgoingDamageAmplifier(x) select x.AmplifierModifierName).ToArray <string>() }; Logger.Error(ex, null); } else { Dictionary <Unit9, float> dictionary5 = dictionary3; Unit9 owner = ability.Ability.Owner; dictionary5[owner] -= ability.Ability.ManaCost; int num7; dictionary2.TryGetValue(ability, out num7); dictionary2[ability] = num7 + num6; num -= (float)num6; } } } } } } } return(dictionary2); }