Пример #1
0
 // 저장
 public void Save()
 {
     if (SceneManager.GetActiveScene().name == "home")
     {
         Debug.Log(Application.persistentDataPath);
         PlayerPrefs.SetInt("curArea", curArea);
         player.SavePlayer();
         unique.SaveUnique();
         inven.SaveInven();
     }
 }