// 저장 public void Save() { if (SceneManager.GetActiveScene().name == "home") { Debug.Log(Application.persistentDataPath); PlayerPrefs.SetInt("curArea", curArea); player.SavePlayer(); unique.SaveUnique(); inven.SaveInven(); } }
// 저장 public void Save() { if (SceneManager.GetActiveScene().name == "home") { Debug.Log(Application.persistentDataPath); PlayerPrefs.SetInt("curArea", curArea); player.SavePlayer(); unique.SaveUnique(); inven.SaveInven(); } }