Пример #1
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 /// <summary>Renders a warning that the current character does not qualify for any crafting feats</summary>
 /// <param name="characterName">Name of character currently being evaluated</param>
 public void RenderOnly_Warning_NoCraftingFeatQualifications(string characterName)
 {
     UmmUiRenderer.RenderLabelRow($"{characterName} does not currently qualify for any crafting feats.");
 }
Пример #2
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 /// <summary>Renders a warning that price disparity between custom items crafts to non-custom items will have a selling cost disparity between crafting and sale.</summary>
 public void RenderOnly_WarningAboutCustomItemVanillaItemCostDisparity()
 {
     UmmUiRenderer.RenderLabelRow(
         "<b>Note:</b> The sale price of custom crafted items will also be scaled by this factor, but vanilla items crafted by this mod" +
         " will continue to use Owlcat's sale price, creating a price difference between the cost of crafting and sale price.");
 }
Пример #3
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 /// <summary>Renders a message describing how to use the section</summary>
 public void RenderOnly_UsageExplanation()
 {
     UmmUiRenderer.RenderLabelRow("Use this section to reassign previous feat choices for this character to crafting feats.  <color=red>Warning:</color> This is a one-way assignment!");
 }