/* -----< DECLARATIONS -END >----- */



    public void Resize(float scale)
    {
        myFire.buttonSize       = scale;
        myJoystick.joystickSize = scale;
        myFire.UpdatePositioning();         // Ask UB to update our changes
        myJoystick.UpdatePositioning();     //ask  UJ to update our changes
    }
Пример #2
0
    /* -----< DECLARATIONS - END >----- */



    void Start()
    {
        //Find Objects
        nc           = GameObject.FindObjectOfType <NumberCruncher>();
        myJoystick   = GameObject.FindObjectOfType <UltimateJoystick>();
        myFire       = GameObject.FindObjectOfType <UltimateButton>();
        levelManager = GameObject.FindObjectOfType <LevelManager>();



        //TODO: Add comments to whole section
        float   distance  = transform.position.z - Camera.main.transform.position.z;
        Vector3 leftmost  = Camera.main.ViewportToWorldPoint(new Vector3(0, 0, distance));
        Vector3 rightmost = Camera.main.ViewportToWorldPoint(new Vector3(1, 0, distance));

        xmin = leftmost.x + padding;
        xmax = rightmost.x - padding;



        //Get the size of the player controls from the PPM
        //Also applies changes made to the controls in the setting menu
        myJoystick.joystickSize = PlayerPrefsManager.ControlsSize_Get();
        myFire.buttonSize       = PlayerPrefsManager.ControlsSize_Get();
        myFire.UpdatePositioning();     // ask UB to update our changes
        myJoystick.UpdatePositioning(); // ask UJ to update our changes
    }                                   //Start() -end
Пример #3
0
 void ApplyPosition(float pos)
 {
     joystickToMove.customSpacing_X = pos;
     joystickToMove.UpdatePositioning();
 }
    public override void OnInspectorGUI()
    {
        serializedObject.Update();

        showDefaultInspector = EditorGUILayout.ToggleLeft("Default Inspector", showDefaultInspector);

        if (showDefaultInspector)
        {
            base.OnInspectorGUI();
            return;
        }

        EditorGUILayout.Space();

        #region ERROR CHECK
        if (CanvasErrors() == true)
        {
            if (parentCanvas.renderMode != RenderMode.ScreenSpaceOverlay)
            {
                EditorGUILayout.BeginVertical("Box");
                EditorGUILayout.HelpBox("The parent Canvas needs to be set to 'Screen Space - Overlay' in order for the Ultimate Joystick to function correctly.", MessageType.Error);
                EditorGUILayout.BeginHorizontal();
                if (GUILayout.Button("Update Canvas", EditorStyles.miniButtonLeft))
                {
                    parentCanvas.renderMode = RenderMode.ScreenSpaceOverlay;
                    parentCanvas            = GetParentCanvas();
                }
                if (GUILayout.Button("Update Joystick", EditorStyles.miniButtonRight))
                {
                    UltimateJoystickCreator.RequestCanvas(Selection.activeGameObject);
                    parentCanvas = GetParentCanvas();
                }
                EditorGUILayout.EndHorizontal();
                EditorGUILayout.EndVertical();
            }
            if (parentCanvas.GetComponent <CanvasScaler>())
            {
                if (parentCanvas.GetComponent <CanvasScaler>().uiScaleMode != CanvasScaler.ScaleMode.ConstantPixelSize)
                {
                    EditorGUILayout.BeginVertical("Box");
                    EditorGUILayout.HelpBox("The Canvas Scaler component located on the parent Canvas needs to be set to 'Constant Pixel Size' in order for the Ultimate Joystick to function correctly.", MessageType.Error);
                    EditorGUILayout.BeginHorizontal();
                    if (GUILayout.Button("Update Canvas", EditorStyles.miniButtonLeft))
                    {
                        parentCanvas.GetComponent <CanvasScaler>().uiScaleMode = CanvasScaler.ScaleMode.ConstantPixelSize;
                        parentCanvas = GetParentCanvas();
                        UltimateJoystick joystick = ( UltimateJoystick )target;
                        joystick.UpdatePositioning();
                    }
                    if (GUILayout.Button("Update Joystick", EditorStyles.miniButtonRight))
                    {
                        UltimateJoystickCreator.RequestCanvas(Selection.activeGameObject);
                        parentCanvas = GetParentCanvas();
                    }
                    EditorGUILayout.EndHorizontal();
                    EditorGUILayout.EndVertical();
                }
            }
            return;
        }
        #endregion

        #region SIZE AND PLACEMENT

        DisplayHeader("Size and Placement", "UUI_SizeAndPlacement");
        if (EditorPrefs.GetBool("UUI_SizeAndPlacement"))
        {
            EditorGUILayout.Space();
            EditorGUI.BeginChangeCheck();

            EditorGUI.BeginChangeCheck();
            EditorGUILayout.PropertyField(joystick, new GUIContent("Joystick"));
            EditorGUILayout.PropertyField(joystickSizeFolder, new GUIContent("Size Folder"));
            EditorGUILayout.PropertyField(joystickBase, new GUIContent("Joystick Base"));
            if (EditorGUI.EndChangeCheck())
            {
                serializedObject.ApplyModifiedProperties();
            }

            EditorGUILayout.PropertyField(scalingAxis, new GUIContent("Scaling Axis", "The axis to scale the Ultimate Joystick from."));
            EditorGUILayout.PropertyField(anchor, new GUIContent("Anchor", "The side of the screen that the\njoystick will be anchored to."));
            EditorGUILayout.PropertyField(joystickTouchSize, new GUIContent("Touch Size", "The size of the area in which\nthe touch can be initiated."));
            if (EditorGUI.EndChangeCheck())
            {
                serializedObject.ApplyModifiedProperties();
            }

            if (targ.joystickTouchSize == UltimateJoystick.JoystickTouchSize.Custom)
            {
                EditorGUILayout.BeginVertical("Box");
                EditorGUILayout.LabelField("Touch Size Customization");
                EditorGUI.indentLevel = 1;
                EditorGUI.BeginChangeCheck();
                {
                    EditorGUILayout.Slider(customTouchSize_X, 0.0f, 100.0f, new GUIContent("Width", "The width of the Joystick Touch Area."));
                    EditorGUILayout.Slider(customTouchSize_Y, 0.0f, 100.0f, new GUIContent("Height", "The height of the Joystick Touch Area."));
                    EditorGUILayout.Slider(customTouchSizePos_X, 0.0f, 100.0f, new GUIContent("X Position", "The x position of the Joystick Touch Area."));
                    EditorGUILayout.Slider(customTouchSizePos_Y, 0.0f, 100.0f, new GUIContent("Y Position", "The y position of the Joystick Touch Area."));
                }
                if (EditorGUI.EndChangeCheck())
                {
                    serializedObject.ApplyModifiedProperties();
                }
                EditorGUILayout.EndVertical();
                EditorGUI.indentLevel = 0;
                EditorGUILayout.Space();
            }

            EditorGUI.BeginChangeCheck();
            EditorGUILayout.PropertyField(dynamicPositioning, new GUIContent("Dynamic Positioning", "Moves the joystick to the position of the initial touch."));
            EditorGUILayout.Slider(joystickSize, 1.0f, 4.0f, new GUIContent("Joystick Size", "The overall size of the joystick."));
            EditorGUILayout.Slider(radiusModifier, 2.0f, 7.0f, new GUIContent("Radius", "Determines how far the joystick can\nmove visually from the center."));
            EditorGUILayout.BeginVertical("Box");
            EditorGUILayout.LabelField("Joystick Position");
            EditorGUI.indentLevel = 1;
            EditorGUILayout.Slider(customSpacing_X, 0.0f, 50.0f, new GUIContent("X Position:", "The horizontal position of the joystick on the screen."));
            EditorGUILayout.Slider(customSpacing_Y, 0.0f, 100.0f, new GUIContent("Y Position:", "The vertical position of the joystick on the screen."));
            EditorGUI.indentLevel = 0;
            GUILayout.Space(1);
            EditorGUILayout.EndVertical();
            if (EditorGUI.EndChangeCheck())
            {
                serializedObject.ApplyModifiedProperties();
            }
        }

        #endregion

        EditorGUILayout.Space();

        #region JOYSTICK FUNCTIONALITY
        DisplayHeader("Joystick Functionality", "UUI_Functionality");
        if (EditorPrefs.GetBool("UUI_Functionality"))
        {
            EditorGUILayout.Space();

            EditorGUI.BeginChangeCheck();
            EditorGUILayout.PropertyField(gravity, new GUIContent("Gravity", "The speed to apply to the joystick when returning to center."));
            if (EditorGUI.EndChangeCheck())
            {
                gravity.floatValue = Mathf.Clamp(gravity.floatValue, 0.0f, 60.0f);
                serializedObject.ApplyModifiedProperties();
            }


            EditorGUI.BeginChangeCheck();
            EditorGUILayout.PropertyField(extendRadius, new GUIContent("Extend Radius", "Drags the joystick to follow the touch if it is farther than the radius."));
            EditorGUILayout.PropertyField(axis, new GUIContent("Axis", "Constrains the joystick to a certain axis."));
            EditorGUILayout.PropertyField(boundary, new GUIContent("Boundary", "Determines how the joystick's position is clamped."));
            EditorGUILayout.Slider(deadZone, 0.0f, 1.0f, new GUIContent("Dead Zone", "Size of the dead zone. All values within this range map to neutral."));
            if (EditorGUI.EndChangeCheck())
            {
                serializedObject.ApplyModifiedProperties();
            }

            if (targ.extendRadius == true && targ.boundary == UltimateJoystick.Boundary.Square)
            {
                EditorGUILayout.HelpBox("Extend Radius option will force the boundary to being circular. Please use a circular boundary when using the Extend Radius option.", MessageType.Warning);
            }


            // TAP COUNT //
            EditorGUI.BeginChangeCheck();
            EditorGUILayout.PropertyField(tapCountOption, new GUIContent("Tap Count", "Allows the joystick to calculate double taps and a touch and release within a certain time window."));
            if (EditorGUI.EndChangeCheck())
            {
                serializedObject.ApplyModifiedProperties();
            }

            if (targ.tapCountOption != UltimateJoystick.TapCountOption.NoCount)
            {
                EditorGUI.indentLevel = 1;
                EditorGUI.BeginChangeCheck();
                EditorGUILayout.Slider(tapCountDuration, 0.0f, 1.0f, new GUIContent("Tap Time Window", "Time in seconds that the joystick can receive taps."));
                if (targ.tapCountOption == UltimateJoystick.TapCountOption.Accumulate)
                {
                    EditorGUILayout.IntSlider(targetTapCount, 1, 5, new GUIContent("Target Tap Count", "How many taps to activate the Tap Count Event?"));
                }

                if (EditorGUI.EndChangeCheck())
                {
                    serializedObject.ApplyModifiedProperties();
                }

                EditorGUI.indentLevel = 0;
            }
        }
        #endregion

        EditorGUILayout.Space();

        #region VISUAL OPTIONS

        DisplayHeader("Visual Options", "UUI_VisualOptions");
        if (EditorPrefs.GetBool("UUI_VisualOptions"))
        {
            EditorGUILayout.Space();

            // -----------------------< DISABLE VISUALS >---------------------- //
            EditorGUI.BeginChangeCheck();
            EditorGUILayout.PropertyField(disableVisuals, new GUIContent("Disable Visuals", "Disables the visuals of the joystick."));
            if (EditorGUI.EndChangeCheck())
            {
                serializedObject.ApplyModifiedProperties();
                if (targ.disableVisuals == true)
                {
                    showHighlight.boolValue = false;
                    showTension.boolValue   = false;
                    useFade.boolValue       = false;
                    useAnimation.boolValue  = false;
                    serializedObject.ApplyModifiedProperties();
                }

                SetDisableVisuals(targ);
                SetHighlight(targ);
                SetTensionAccent(targ);
                SetAnimation(targ);
            }

            if (targ.disableVisuals == true && targ.joystickBase == null)
            {
                EditorGUILayout.HelpBox("Joystick Base needs to be assigned in the Assigned Variables section.", MessageType.Error);
            }


            EditorGUI.BeginDisabledGroup(targ.disableVisuals == true);              // This is the start of the disabled fields if the user is using the disableVisuals option.


            EditorGUI.BeginChangeCheck();
            EditorGUILayout.PropertyField(useFade, new GUIContent("Use Fade", "Fades the joystick visuals when interacted with."));
            if (EditorGUI.EndChangeCheck())
            {
                serializedObject.ApplyModifiedProperties();
                if (targ.useFade == true)
                {
                    targ.gameObject.GetComponent <CanvasGroup>().alpha = targ.fadeUntouched;
                }
                else
                {
                    targ.gameObject.GetComponent <CanvasGroup>().alpha = 1.0f;
                }
            }
            if (targ.useFade)
            {
                EditorGUI.indentLevel = 1;
                EditorGUI.BeginChangeCheck();
                EditorGUILayout.Slider(fadeUntouched, 0.0f, 1.0f, new GUIContent("Fade Untouched", "The alpha of the joystick when it is NOT receiving input."));
                EditorGUILayout.Slider(fadeTouched, 0.0f, 1.0f, new GUIContent("Fade Touched", "The alpha of the joystick when receiving input."));
                EditorGUILayout.PropertyField(fadeInDuration);
                EditorGUILayout.PropertyField(fadeOutDuration);
                if (EditorGUI.EndChangeCheck())
                {
                    serializedObject.ApplyModifiedProperties();
                    targ.gameObject.GetComponent <CanvasGroup>().alpha = targ.fadeUntouched;
                }

                EditorGUI.indentLevel = 0;
                EditorGUILayout.Space();
            }



            EditorGUI.BeginChangeCheck();
            EditorGUILayout.PropertyField(useAnimation, new GUIContent("Use Animation", "Plays animations in reaction to input."));
            if (EditorGUI.EndChangeCheck())
            {
                serializedObject.ApplyModifiedProperties();
                SetAnimation(targ);
            }
            if (targ.useAnimation && !targ.GetComponent <Animator>())
            {
                EditorGUILayout.HelpBox("There is no Animator component attached to this GameObject.", MessageType.Error);
            }

            EditorGUI.BeginChangeCheck();
            EditorGUILayout.PropertyField(showHighlight, new GUIContent("Show Highlight", "Displays the highlight images with the Highlight Color variable."));
            if (EditorGUI.EndChangeCheck())
            {
                serializedObject.ApplyModifiedProperties();
                SetHighlight(targ);
            }

            if (targ.showHighlight)
            {
                EditorGUI.indentLevel = 1;
                EditorGUI.BeginChangeCheck();
                EditorGUILayout.PropertyField(highlightBase, new GUIContent("Base Highlight"));
                EditorGUILayout.PropertyField(highlightJoystick, new GUIContent("Joystick Highlight"));
                if (EditorGUI.EndChangeCheck())
                {
                    serializedObject.ApplyModifiedProperties();
                }

                EditorGUI.BeginChangeCheck();
                EditorGUILayout.PropertyField(highlightColor);
                if (EditorGUI.EndChangeCheck())
                {
                    serializedObject.ApplyModifiedProperties();
                    targ.UpdateHighlightColor(targ.highlightColor);

                    // For every highlight image that is assigned, set the object to dirty so the properties will be applied. This is needed for prefab instances.
                    if (targ.highlightBase != null)
                    {
                        EditorUtility.SetDirty(targ.highlightBase);
                    }
                    if (targ.highlightJoystick != null)
                    {
                        EditorUtility.SetDirty(targ.highlightJoystick);
                    }
                }

                if (targ.highlightBase == null && targ.highlightJoystick == null)
                {
                    EditorGUILayout.HelpBox("No highlight images have been assigned. Please assign some highlight images before continuing.", MessageType.Error);
                }

                EditorGUI.indentLevel = 0;
                EditorGUILayout.Space();
            }

            EditorGUI.BeginChangeCheck();
            EditorGUILayout.PropertyField(showTension, new GUIContent("Show Tension", "Displays the visual direction of the joystick using the tension color options."));
            if (EditorGUI.EndChangeCheck())
            {
                serializedObject.ApplyModifiedProperties();
                SetTensionAccent(targ);
            }

            if (targ.showTension)
            {
                EditorGUI.indentLevel = 1;
                EditorGUI.BeginChangeCheck();
                EditorGUILayout.PropertyField(tensionAccentUp, new GUIContent("Tension Up"));
                EditorGUILayout.PropertyField(tensionAccentDown, new GUIContent("Tension Down"));
                EditorGUILayout.PropertyField(tensionAccentLeft, new GUIContent("Tension Left"));
                EditorGUILayout.PropertyField(tensionAccentRight, new GUIContent("Tension Right"));
                if (EditorGUI.EndChangeCheck())
                {
                    serializedObject.ApplyModifiedProperties();
                }

                EditorGUI.BeginChangeCheck();
                EditorGUILayout.PropertyField(tensionColorNone, new GUIContent("Tension None", "The color displayed when the joystick\nis closest to center."));
                EditorGUILayout.PropertyField(tensionColorFull, new GUIContent("Tension Full", "The color displayed when the joystick\nis at the furthest distance."));
                if (EditorGUI.EndChangeCheck())
                {
                    serializedObject.ApplyModifiedProperties();
                    TensionAccentReset(targ);

                    // For every tension accent that is assigned, set it dirty to apply the color properties. This is needed for applying properties to prefab instances.
                    if (targ.tensionAccentUp != null)
                    {
                        EditorUtility.SetDirty(targ.tensionAccentUp);
                    }
                    if (targ.tensionAccentDown != null)
                    {
                        EditorUtility.SetDirty(targ.tensionAccentDown);
                    }
                    if (targ.tensionAccentLeft != null)
                    {
                        EditorUtility.SetDirty(targ.tensionAccentLeft);
                    }
                    if (targ.tensionAccentRight != null)
                    {
                        EditorUtility.SetDirty(targ.tensionAccentRight);
                    }
                }

                if (targ.tensionAccentUp == null && targ.tensionAccentDown == null && targ.tensionAccentLeft == null && targ.tensionAccentRight == null)
                {
                    EditorGUILayout.HelpBox("No tension accent images have been assigned. Please assign some images before continuing.", MessageType.Error);
                }

                EditorGUI.indentLevel = 0;
            }


            EditorGUI.EndDisabledGroup();            // This is the end for the Touch Pad option.
        }

        #endregion

        EditorGUILayout.Space();

        #region SCRIPT REFERENCE

        DisplayHeader("Script Reference", "UUI_ScriptReference");
        if (EditorPrefs.GetBool("UUI_ScriptReference"))
        {
            EditorGUILayout.Space();
            EditorGUI.BeginChangeCheck();
            EditorGUILayout.PropertyField(joystickName, new GUIContent("Joystick Name", "The name of the targeted joystick used for static referencing."));
            if (EditorGUI.EndChangeCheck())
            {
                serializedObject.ApplyModifiedProperties();
            }

            if (targ.joystickName == string.Empty)
            {
                EditorGUILayout.HelpBox("Please assign a Joystick Name in order to be able to get this joystick's position dynamically.", MessageType.Warning);
            }
            else
            {
                EditorGUILayout.BeginVertical("Box");
                GUILayout.Space(1);
                EditorGUILayout.LabelField("Example Code Generator", EditorStyles.boldLabel);

                exampleCodeIndex = EditorGUILayout.Popup("Function", exampleCodeIndex, exampleCodeOptions.ToArray());

                EditorGUILayout.LabelField("Function Description", EditorStyles.boldLabel);
                GUIStyle wordWrappedLabel = new GUIStyle(GUI.skin.label)
                {
                    wordWrap = true
                };
                EditorGUILayout.LabelField(exampleCodes[exampleCodeIndex].optionDescription, wordWrappedLabel);

                EditorGUILayout.LabelField("Example Code", EditorStyles.boldLabel);
                GUIStyle wordWrappedTextArea = new GUIStyle(GUI.skin.textArea)
                {
                    wordWrap = true
                };
                EditorGUILayout.TextArea(string.Format(exampleCodes[exampleCodeIndex].basicCode, joystickName.stringValue), wordWrappedTextArea);

                GUILayout.Space(1);
                EditorGUILayout.EndVertical();
            }

            if (GUILayout.Button("Open Documentation"))
            {
                //UltimateJoystickReadmeEditor.OpenReadmeDocumentation();

                if (Selection.activeGameObject != null && !AssetDatabase.Contains(Selection.activeGameObject) && Application.isPlaying)
                {
                    EditorGUILayout.BeginVertical("Box");
                    EditorGUILayout.LabelField("Current Position:", EditorStyles.boldLabel);
                    EditorGUILayout.LabelField("Horizontal Axis: " + targ.HorizontalAxis.ToString("F2"));
                    EditorGUILayout.LabelField("Vertical Axis: " + targ.VerticalAxis.ToString("F2"));
                    EditorGUILayout.EndVertical();
                }
            }
        }

        #endregion

        EditorGUILayout.Space();

        Repaint();
    }
 protected override void ApplyPosition(float position)
 {
     Joystick.customSpacing_X = position;
     Joystick.UpdatePositioning();
 }