void ResetTouchActions( UltimateJoystick uj )
 {
     uj.tapCountOption = UltimateJoystick.TapCountOption.NoCount;
     uj.tapCountDuration = 0.5f;
     uj.targetTapCount = 2;
     uj.useAnimation = false;
     uj.SetAnimation();
     uj.useFade = false;
     uj.fadeUntouched = 1.0f;
     uj.fadeTouched = 0.5f;
     uj.HandleFade( "Reset" );
 }