public void ClientDisconnectTest()
        {
            using (ThreadLimitedUdpConnectionListener listener = this.CreateListener(2, new IPEndPoint(IPAddress.Any, 4296), new TestLogger()))
                using (UdpConnection connection = this.CreateConnection(new IPEndPoint(IPAddress.Loopback, 4296), new TestLogger()))
                {
                    ManualResetEvent mutex  = new ManualResetEvent(false);
                    ManualResetEvent mutex2 = new ManualResetEvent(false);

                    listener.NewConnection += delegate(NewConnectionEventArgs args)
                    {
                        args.Connection.Disconnected += delegate(object sender2, DisconnectedEventArgs args2)
                        {
                            mutex2.Set();
                        };

                        mutex.Set();
                    };

                    listener.Start();

                    connection.Connect();

                    mutex.WaitOne(1000);
                    Assert.AreEqual(ConnectionState.Connected, connection.State);

                    connection.Disconnect("Testing");

                    mutex2.WaitOne(1000);
                    Assert.AreEqual(ConnectionState.NotConnected, connection.State);
                }
        }
Пример #2
0
        public void KeepAliveServerTest()
        {
            ManualResetEvent mutex = new ManualResetEvent(false);

            using (ThreadLimitedUdpConnectionListener listener = this.CreateListener(2, new IPEndPoint(IPAddress.Any, 4296), new TestLogger()))
                using (UdpConnection connection = this.CreateConnection(new IPEndPoint(IPAddress.Loopback, 4296), new TestLogger()))
                {
                    UdpConnection client = null;
                    listener.NewConnection += delegate(NewConnectionEventArgs args)
                    {
                        client = (UdpConnection)args.Connection;
                        client.KeepAliveInterval = 100;

                        Thread.Sleep(1050); //Enough time for ~10 keep alive packets

                        mutex.Set();
                    };

                    listener.Start();

                    connection.Connect();

                    mutex.WaitOne();

                    Assert.AreEqual(ConnectionState.Connected, client.State);

                    Assert.IsTrue(
                        client.Statistics.TotalBytesSent >= 27 &&
                        client.Statistics.TotalBytesSent <= 50,
                        "Sent: " + client.Statistics.TotalBytesSent
                        );
                }
        }
        public void ServerExtraDataDisconnectTest()
        {
            using (ThreadLimitedUdpConnectionListener listener = this.CreateListener(2, new IPEndPoint(IPAddress.Any, 4296), new TestLogger()))
                using (UdpConnection connection = this.CreateConnection(new IPEndPoint(IPAddress.Loopback, 4296), new TestLogger()))
                {
                    string           received = null;
                    ManualResetEvent mutex    = new ManualResetEvent(false);

                    connection.Disconnected += delegate(object sender, DisconnectedEventArgs args)
                    {
                        // We don't own the message, we have to read the string now
                        received = args.Message.ReadString();
                        mutex.Set();
                    };

                    listener.NewConnection += delegate(NewConnectionEventArgs args)
                    {
                        MessageWriter writer = MessageWriter.Get(SendOption.None);
                        writer.Write("Goodbye");
                        args.Connection.Disconnect("Testing", writer);
                    };

                    listener.Start();

                    connection.Connect();

                    mutex.WaitOne(5000);

                    Assert.IsNotNull(received);
                    Assert.AreEqual("Goodbye", received);
                }
        }
        public void ClientDisposeDisconnectTest()
        {
            IPEndPoint ep = new IPEndPoint(IPAddress.Loopback, 4296);

            bool serverConnected    = false;
            bool serverDisconnected = false;
            bool clientDisconnected = false;

            using (ThreadLimitedUdpConnectionListener listener = this.CreateListener(2, new IPEndPoint(IPAddress.Any, 4296), new TestLogger()))
                using (UdpConnection connection = this.CreateConnection(ep, new TestLogger()))
                {
                    listener.NewConnection += (evt) =>
                    {
                        serverConnected              = true;
                        evt.Connection.Disconnected += (o, et) => serverDisconnected = true;
                    };

                    connection.Disconnected += (o, et) => clientDisconnected = true;

                    listener.Start();
                    connection.Connect();

                    Thread.Sleep(100); // Gotta wait for the server to set up the events.
                    connection.Dispose();

                    Thread.Sleep(100);

                    Assert.IsTrue(serverConnected);
                    Assert.IsTrue(serverDisconnected);
                    Assert.IsFalse(clientDisconnected);
                }
        }
        public void UdpUnreliableMessageSendTest()
        {
            byte[] TestData = new byte[] { 1, 2, 3, 4, 5, 6 };
            using (ThreadLimitedUdpConnectionListener listener = this.CreateListener(2, new IPEndPoint(IPAddress.Any, 4296), new TestLogger()))
                using (UdpConnection connection = this.CreateConnection(new IPEndPoint(IPAddress.Loopback, 4296), new TestLogger()))
                {
                    MessageReader output = null;
                    listener.NewConnection += delegate(NewConnectionEventArgs e)
                    {
                        e.Connection.DataReceived += delegate(DataReceivedEventArgs evt)
                        {
                            output = evt.Message.Duplicate();
                        };
                    };

                    listener.Start();
                    connection.Connect();

                    for (int i = 0; i < 4; ++i)
                    {
                        var msg = MessageWriter.Get(SendOption.None);
                        msg.Write(TestData);
                        connection.Send(msg);
                        msg.Recycle();
                    }

                    Thread.Sleep(10);
                    for (int i = 0; i < TestData.Length; ++i)
                    {
                        Assert.AreEqual(TestData[i], output.ReadByte());
                    }
                }
        }
Пример #6
0
        void Start()
        {
            udp = new UdpConnection();
            udp.Connect("", 7777);

            udp.ReceiveEvent += OnReceive;

            udp.DisConnect();
        }
Пример #7
0
        public void UdpIPv4ConnectionTest()
        {
            using (ThreadLimitedUdpConnectionListener listener = this.CreateListener(2, new IPEndPoint(IPAddress.Any, 4296), new TestLogger()))
                using (UdpConnection connection = this.CreateConnection(new IPEndPoint(IPAddress.Loopback, 4296), new TestLogger()))
                {
                    listener.Start();

                    connection.Connect();
                }
        }
        public void UdpIPv6ConnectionTest()
        {
            using (ThreadLimitedUdpConnectionListener listener = this.CreateListener(2, new IPEndPoint(IPAddress.IPv6Any, 4296), new TestLogger(), IPMode.IPv6))
            {
                listener.Start();

                using (UdpConnection connection = this.CreateConnection(new IPEndPoint(IPAddress.Parse("127.0.0.1"), 4296), new TestLogger(), IPMode.IPv6))
                {
                    connection.Connect();
                }
            }
        }
Пример #9
0
    // Use this for initialization
    void Start()
    {
        connection                  = new UdpConnection();
        stream                      = new NetworkStream();
        connection.m_Stream         = stream;
        stream.connection           = connection;
        connection.m_OnConnected    = OnConnected;
        connection.m_OnDisconnected = OnDisconnected;
        bool ret = connection.Connect("192.168.1.168", 9530, "channel");

        Debug.Log("ret = " + ret);
    }
        public void UdpIPv4ConnectionTest()
        {
            using (ThreadLimitedUdpConnectionListener listener = this.CreateListener(2, new IPEndPoint(IPAddress.Any, 4296), new TestLogger()))
                using (UdpConnection connection = this.CreateConnection(new IPEndPoint(IPAddress.Loopback, 4296), new TestLogger()))
                {
                    listener.Start();

                    connection.Connect();

                    Assert.AreEqual(ConnectionState.Connected, connection.State);

                    Console.Write($"Client sent {connection.Statistics.TotalBytesSent} bytes ");
                }
        }
        public void UdpFieldTest()
        {
            IPEndPoint ep = new IPEndPoint(IPAddress.Loopback, 4296);

            using (ThreadLimitedUdpConnectionListener listener = this.CreateListener(2, new IPEndPoint(IPAddress.Any, 4296), new TestLogger()))
                using (UdpConnection connection = this.CreateConnection(ep, new TestLogger()))
                {
                    listener.Start();

                    connection.Connect();

                    //Connection fields
                    Assert.AreEqual(ep, connection.EndPoint);

                    //UdpConnection fields
                    Assert.AreEqual(new IPEndPoint(IPAddress.Loopback, 4296), connection.EndPoint);
                    Assert.AreEqual(1, connection.Statistics.DataBytesSent);
                    Assert.AreEqual(0, connection.Statistics.DataBytesReceived);
                }
        }
        public virtual void KeepAliveClientTest()
        {
            using (ThreadLimitedUdpConnectionListener listener = this.CreateListener(2, new IPEndPoint(IPAddress.Any, 4296), new TestLogger()))
                using (UdpConnection connection = this.CreateConnection(new IPEndPoint(IPAddress.Loopback, 4296), new TestLogger()))
                {
                    listener.Start();

                    connection.Connect();
                    connection.KeepAliveInterval = 100;

                    Thread.Sleep(1050); //Enough time for ~10 keep alive packets

                    Assert.AreEqual(ConnectionState.Connected, connection.State);
                    Assert.IsTrue(
                        connection.Statistics.TotalBytesSent >= 30 &&
                        connection.Statistics.TotalBytesSent <= 50,
                        "Sent: " + connection.Statistics.TotalBytesSent
                        );
                }
        }
Пример #13
0
    static void Main(string[] args)
    {
        using (UdpConnection connection = new UdpConnection())
        {
            ManualResetEvent e = new ManualResetEvent(false);

            //Whenever we receive data print the number of bytes and how it was sent
            connection.DataReceived += (object sender, DataEventArgs a) =>
                                       Console.WriteLine("Received {0} bytes via {1}!", a.Bytes.Length, a.SendOption);

            //When the end point disconnects from us then release the main thread and exit
            connection.Disconnected += (object sender, DisconnectedEventArgs a) =>
                                       e.Set();

            //Connect to a server
            connection.Connect(new NetworkEndPoint("127.0.0.1", 4296));

            //Wait until the end point disconnects from us
            e.WaitOne();
        }
    }
        public void ServerDisconnectTest()
        {
            using (ThreadLimitedUdpConnectionListener listener = this.CreateListener(2, new IPEndPoint(IPAddress.Any, 4296), new TestLogger()))
                using (UdpConnection connection = this.CreateConnection(new IPEndPoint(IPAddress.Loopback, 4296), new TestLogger()))
                {
                    SemaphoreSlim        mutex       = new SemaphoreSlim(0, 100);
                    ManualResetEventSlim serverMutex = new ManualResetEventSlim(false);

                    connection.Disconnected += delegate(object sender, DisconnectedEventArgs args)
                    {
                        mutex.Release();
                    };

                    listener.NewConnection += delegate(NewConnectionEventArgs args)
                    {
                        mutex.Release();

                        // This has to be on a new thread because the client will go straight from Connecting to NotConnected
                        ThreadPool.QueueUserWorkItem(_ =>
                        {
                            serverMutex.Wait(500);
                            args.Connection.Disconnect("Testing");
                        });
                    };

                    listener.Start();

                    connection.Connect();

                    mutex.Wait(500);
                    Assert.AreEqual(ConnectionState.Connected, connection.State);

                    serverMutex.Set();

                    mutex.Wait(500);
                    Assert.AreEqual(ConnectionState.NotConnected, connection.State);
                }
        }
        public void UdpHandshakeTest()
        {
            byte[] TestData = new byte[] { 1, 2, 3, 4, 5, 6 };
            using (ThreadLimitedUdpConnectionListener listener = this.CreateListener(2, new IPEndPoint(IPAddress.Any, 4296), new TestLogger()))
                using (UdpConnection connection = this.CreateConnection(new IPEndPoint(IPAddress.Loopback, 4296), new TestLogger()))
                {
                    listener.Start();

                    MessageReader output = null;
                    listener.NewConnection += delegate(NewConnectionEventArgs e)
                    {
                        output = e.HandshakeData.Duplicate();
                    };

                    connection.Connect(TestData);

                    Thread.Sleep(10);
                    for (int i = 0; i < TestData.Length; ++i)
                    {
                        Assert.AreEqual(TestData[i], output.ReadByte());
                    }
                }
        }
Пример #16
0
        public void ServerDisconnectTest()
        {
            using (ThreadLimitedUdpConnectionListener listener = this.CreateListener(2, new IPEndPoint(IPAddress.Any, 4296), new TestLogger()))
                using (UdpConnection connection = this.CreateConnection(new IPEndPoint(IPAddress.Loopback, 4296), new TestLogger()))
                {
                    ManualResetEvent mutex = new ManualResetEvent(false);

                    connection.Disconnected += delegate(object sender, DisconnectedEventArgs args)
                    {
                        mutex.Set();
                    };

                    listener.NewConnection += delegate(NewConnectionEventArgs args)
                    {
                        args.Connection.Disconnect("Testing");
                    };

                    listener.Start();

                    connection.Connect();

                    mutex.WaitOne();
                }
        }
        public void MixedConnectionTest()
        {
            using (ThreadLimitedUdpConnectionListener listener2 = this.CreateListener(4, new IPEndPoint(IPAddress.IPv6Any, 4296), new ConsoleLogger(true), IPMode.IPv6))
            {
                listener2.Start();

                listener2.NewConnection += (evt) =>
                {
                    Console.WriteLine($"Connection: {evt.Connection.EndPoint}");
                };

                using (UdpConnection connection = this.CreateConnection(new IPEndPoint(IPAddress.Parse("127.0.0.1"), 4296), new TestLogger()))
                {
                    connection.Connect();
                    Assert.AreEqual(ConnectionState.Connected, connection.State);
                }

                using (UdpConnection connection2 = this.CreateConnection(new IPEndPoint(IPAddress.IPv6Loopback, 4296), new TestLogger(), IPMode.IPv6))
                {
                    connection2.Connect();
                    Assert.AreEqual(ConnectionState.Connected, connection2.State);
                }
            }
        }
Пример #18
0
 public bool Connect(IPAddress address, int port)
 {
     CreateConnection(address, port);
     Connection.Connect();
     return(IsConnected);
 }
Пример #19
0
 void Connect()
 {
     _udp.Connect("127.0.0.1", 7777);
 }
 void Button_Connect()
 {
     udp.Connect("127.0.0.1", 999);
 }